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161.
This article reports the author's experiences using graphic novels with pre-service teachers in a young adult literature course. Drawing on critical response papers two students composed after reading Pride of Baghdad, a graphic novel by Brian K. Vaughan and Niko Henrichon, the author argues that when readers possess the background knowledge needed to approximate the role of the implied reader—that is, the imaginary audience for whom authors envision themselves writing—they are capable of engaging with graphic novels in ways that readers who lack experience with the form, or who question its literary merit, are not.  相似文献   
162.
Background:?The study investigated a small range of cognitive abilities, related to visual-spatial intelligence, in adolescents. This specific range of cognitive abilities was termed ‘graphic abilities’ and defined as a range of abilities to visualise and think in three dimensions, originating in the domain of visual-spatial intelligence, and related to visual perception and the ability to represent space. The educational importance of graphic abilities has received minimal attention from the educational community and, consequently, plays a limited role in educational practice.

Purpose:?In order to understand the particular educational importance of this range of cognitive abilities, we investigated how graphic abilities are connected with the performance and the subject preference of adolescents in several academic areas. Our hypotheses were, first, that there is a high degree of correlation between developed graphic abilities and high performance in mathematics and science, and second, that there is a high degree of correlation between developed graphic abilities and personal subject preference in these two areas.

Sample:?The sample consisted of 60 14-year-old students (30 girls and 30 boys) attending a public secondary school in a small town in northern Greece. The entire sample had followed the same mathematics courses, which did not involve any geometry or spatial representation tasks.

Design and methods:?We identified and defined a specific range of three graphic abilities, related to visual-spatial intelligence, and we investigated these abilities in the sample through several visual-spatial tasks designed for the study and measured the sample's performance in these tasks. The degree of adolescents' graphic performance (that is, the performance in these visual-spatial tasks) was correlated with their performance in mathematics and science and with their subject preference (mathematics, science and language).

Results:?Our findings confirmed both hypotheses. A high degree of correlation was found between developed graphic abilities and high performance in mathematics, and a lower but still significant degree of correlation was found between developed graphic abilities and high performance in science. The findings support the second hypothesis as well, suggesting that children with developed graphic abilities reported that their favourite subject was mathematics and second favourite subject was science.

Conclusions:?The research suggested that there is a particular relation between the level of graphic abilities performance and children's performance and in preference for mathematics and science. That is, children with developed visual perception, visual thought and representational skills are actually better with numbers and physical concepts. This particular relation might be relevant to the overall cognitive development of children, especially with respect to the increasingly developing communication technologies, and it would seem to deserve more attention and extended research from the educational community. The authorial position is that education would gain from a better understanding of: the nature of graphic abilities, how we can develop this range of abilities and how the development of visual thought and graphic expression contributes to several curriculum subjects.  相似文献   
163.
The use of multimedia graphic organizer software and how it influenced the prewriting process for primary school children were evaluated. An analysis of writing samples generated by second-grade students with diverse writing abilities was carried out. Students were given two opportunities to participate in prewriting activities—one without and one with the use of multimedia graphic organizer software. The results indicated that the use of multimedia graphic organizer software can provide some benefits to writing for elementary school children.  相似文献   
164.
《学校用计算机》2013,30(3-4):167-169
No abstract available for this article.  相似文献   
165.
可扩展大屏幕高分辨率并行显示系统的构建,包括硬件环境、软件环境与软件技术、图形校正与颜色校正.基于SAGE和VizRoll大屏幕显示技术,利用PC-cluster及LCD构建了一个可扩展4×5高分辨率并行显示阵列,并实现了高分辨率并行显示系统在地学可视化中的几个典型应用.  相似文献   
166.
从可视化技术在知识转化中的两种作用机理入手,结合SECI知识转化模型和知识链模型,构建了基于可视化技术的知识转化模型;在分析数字图书馆可视化应用现状的基础上,利用该模型探讨了数字图书馆可视化应用升级的策略.  相似文献   
167.
分析了传统白族石刻历史档案保护措施存在的问题,并提出构建3D虚拟博物馆全方位集中展示白族石刻历史档案,推动白族历史文化的传播和利用。  相似文献   
168.
ABSTRACT

This article is an exploration of the varying applications of comics and cartoon art as primary resources and pedagogical tools within the university setting. Following some background information on cartoon art forms including early American newspaper comics, nineteenth century humor serials, political cartoons and manga, the article explores how the perception of comics has changed and suggests ways librarians can work with academics to better utilize comics and cartoon art as educational resources. Drawing on the literature and the author's experience of working with Faculty and students at The Ohio State University, this article highlights ways to embed comics and cartoon art into the curriculum in disciplines ranging from Women's Studies to Psychology, ESL, History, Fashion, and more. The article aims to serve as a springboard for “thinking outside of the box” to maximize the value and use of library collections.  相似文献   
169.
把一道化学动力学题的内容形式和解题方法做三种变化处理,能达到启发思维、增强兴趣的效果,并能更全面、深刻地理解化学反应动力学原理。  相似文献   
170.
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