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排序方式: 共有626条查询结果,搜索用时 15 毫秒
621.
利用分子动力学模拟,通过构造不同管径的碳纳米管(直径分别为5.4,6.8,8.1 和9.5),研究管径和氮掺杂(50%掺杂)对于纳米管中氧气分子传输的影响. 结果表明,管径越大越利于氧气分子的传输,氮掺杂也可以促进氧气分子的传输. 相似文献
622.
Maedeh Roushan Parminder Kaur Alena Karpusenko Preston J. Countryman Carlos P. Ortiz Shuang Fang Lim Hong Wang Robert Riehn 《Biomicrofluidics》2014,8(3)
We present an analytic technique for probing protein-catalyzed transient DNA loops that is based on nanofluidic channels. In these nanochannels, DNA is forced in a linear configuration
that makes loops appear as folds whose size can easily be quantified. Using this technique, we study
the interaction between T4 DNA ligase and DNA. We find that T4 DNA ligase binding changes the physical characteristics of the DNA
polymer, in particular
persistence length and effective width. We find that the rate of DNA fold unrolling is significantly reduced
when T4 DNA ligase and ATP
are applied to bare DNA.
Together with evidence of T4 DNA ligase bridging two different segments of DNA based on AFM imaging, we thus conclude that ligase
can transiently stabilize folded
DNA configurations by coordinating genetically distant DNA stretches. 相似文献
623.
624.
肥胖病因学的分子生物学研究新进展 总被引:10,自引:0,他引:10
何玉秀 《天津体育学院学报》1999,14(1):7-9
肥胖病因学研究是当前非常热门的研究领域。随着现代分子生物学技术的迅猛发展,有关肥胖病因的分子生物学研究也进展很快。该文对第8届国际肥胖学术会议上报道的有关UCPs、Leptin及OB-R研究做一简述 相似文献
625.
626.
Athanasios Christopoulos Nikolaos Pellas Umar Bin Qushem Mikko-Jussi Laakso 《British journal of educational technology : journal of the Council for Educational Technology》2023,54(4):987-1005
The promise of using immersive technologies in learning has increasingly been attracting researchers' and practitioners' attention. However, relevant empirical works are usually conducted in fully controlled Virtual Reality (VR) laboratories, as opposed to conventional settings. This quasi-experimental study compares the effectiveness of video learning resources to that of stereoscopic 360° VR, as supplements to the traditional instructional approach. The potential of such methods was examined in high school settings, in the context of the ‘Life and Evolution’ module, with participants (n = 70) divided equally into control and experimental groups. As a point of reference (control condition), we considered the adoption of Video Learning Resources, as students are more acquainted with this instructional method. In the intervention approach (experimental condition), students adopted the use of low-end mobile-VR (VeeR Mini VR Goggles). The key findings indicate differences in the learning motivation, confidence and satisfaction, but no statistically significant difference was identified regarding the factual or conceptual knowledge gains. The study offers insights on the potential of the investigated technologies in the subject of secondary school Biology and further provides implications for theory and practice.
Practitioner notes
What is already known about this topic- Researchers' interest over the potential of Virtual Reality on different STEM disciplines is increasing consistently.
- An increasing number of efforts can be identified discussing the integration of multimedia learning resources in the secondary school context.
- Empirical studies on the subject of Biology are focusing on students' academic performance and achievement but not on learning motivation and satisfaction.
- This quasi-experimental study comparatively examines academic performance, with the focus being on learning motivation and satisfaction, across different modalities (stereoscopic 360° Virtual Reality applications-VR, Video Learning Recourses-VLR).
- The findings demonstrate that both instructional methods are sufficient in enhancing students' knowledge acquisition and academic performance.
- The adoption of stereoscopic 360° VR influences students' learning motivation and impacts long-term memory retention.
- Educators are advised to consider the systematic adoption of “immersive” multimedia tools to enhance the subject of Biology as they can greatly encourage scientific inquiry.
- Instructional designers are advised to adopt open educational resources aligned to the curriculum of the local context.
- Educational researchers are advised to integrate stereoscopic 360°-VR solutions in the conventional classroom settings.