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The objective of the present study was to determine whether it is possible to design a video game that could help students improve their executive function skill of shifting between competing tasks and the conditions under which playing the game would lead to improvements on cognitive tests of shifting. College students played a custom video game, Alien Game, which required the executive function skill of shifting between competing tasks. When students played for 2 h over 4 sessions they developed significantly better performance on cognitive shifting tests compared to a control group that played a different game (d = 0.62), but not when they played for 1 h over 2 sessions. Students who played Alien Game at a high level of challenge (i.e., reaching a high level in the game) developed significantly better performance on cognitive shifting tests compared to controls when they played for 2 h (Experiment 1, d = 1.44), but not when they played for 1 h (Experiment 2). Experiment 3 replicated the results of Experiment 1 using an inactive control group, showing that playing Alien Game for 2 h resulted in significant improvements in shifting skills (d = 0.78). Results show the effectiveness of playing a custom-made game that focuses on a specific executive function skill for sufficient time at an appropriate level of challenge. Results support the specific transfer of general skills theory, in which practice of a cognitive skill in a game context transferred to performance on the same skill in a non-game context. 相似文献
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Benjamin D. Branch 《College & Undergraduate Libraries》2014,21(1):109-114
The role of the library is to assist citizens in skills development critical to national interest and empowerment as literacy ambassadors, in general. Specifically, the work by the Federal Geographic Data Committee (1994) indicates that spatial literacy is for every citizen and not just a set of workforce specialists. Hence, the use of maps in decision making and problem solving will become fundamental to all professions, including library professionals. Thus, a spatial literacy awareness and rationale for such as standard job ability is discussed as a future librarian workforce proficiency and knowledge transfer medium. 相似文献
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科技期刊青年编辑在职业发展中应该积极主动并注重细节管理.青年编辑应保持积极的心态,主动学习新知识,掌握新技能,并主动了解同行现状.在细节管理中,应从改善工作流程、强化同理心、珍惜审稿人时间和精力,以及耐心对待初次撰写文章的学生等方面着手,提高青年编辑的职业素养,进而提高期刊质量. 相似文献
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为了解中国高校科技期刊青年编辑人员的职业发展情况与需求,采用问卷法对青年编辑的“基本情况”“所处的组织制度环境”“工作情况”“学习研究情况”“对期刊改革与自我发展的看法”5个方面进行调查与分析,得出中国高校科技期刊青年编辑“职业发展现状良好但尚存在若干问题”的结论,并针对问题提出了相关建议. 相似文献
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