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101.
陈桂炳 《泉州师范学院学报》2005,23(5):38-42,52
明代惠安张坑张氏家族的族规家范,是训勉子孙做人待物,立身行事的行为规范,寄托着先辈的殷殷厚望.其主要内容有:尊祖睦族隆友爱;诗礼传家固根基;谦恭俭朴戒骄奢等.这些内容蕴藏着不少积极的和优秀的伦理思想. 相似文献
102.
魏晋南北朝时期,社会的动荡、生命的不永、财富的分化,都没有成为士人追寻道德的障碍。相反,在这样容易使人堕落的时代,士人通过撰写家训向世人表明了他们所肩负的人生使命。同时,在面临多种文化交错融合的形势下,士人们对传统道德进行了多元价值的重构,拓展了道德追求的途径,他们所确立的立身处世的道德原则,深深地影响了后来士人的道德价值取向。 相似文献
103.
张勇军 《遵义师范学院学报》2011,13(2):87-90
地方高师院校在综合化发展过程中正经历重要的转型时期。在机构转型的关键时期往往最容易迷失自己,无论是办学定位的重新确立,还是办学特色的培育都会遇到许多困难和不适应。地方高师院校在综合化发展中要根据高等教育发展规律、地方经济社会和文化发展需求,结合自身的办学传统,在教育观念更新、办学定位确立、办学特色培育以及人才培养模式等方面做出选择,健康发展。 相似文献
104.
In highly procedural problem solving, procedures are typically taught with context-independent expository text that conceptually describes a procedure and context-dependent worked examples that concretely demonstrate a procedure. Subgoal labels have been used in worked examples to improve problem solving performance. The effect of subgoal labels in expository text, however, has not been explored. The present study examined the efficacy of subgoal labeled expository text and worked examples for programming education. The results show that learners who received subgoal labels in both the text and example are able to solve novel problems better than those who did not. In addition, subgoal labels in the text appear to have a different, rather than an additive, effect on learners compared to subgoal labels in the example. Specifically, subgoal labels in the text appear to help the learner articulate the procedure, and subgoal labels in the example appear to help the learner apply the procedure. 相似文献
105.
Few studies have investigated the effects of the instructions provided in educational computer games on cognitive processing and learning outcomes. In our experiment, we sought to compare the effects on learning outcomes of two different types of goal-oriented instructions: mastery-goal instructions, which prompt learners to develop skills or master new knowledge, and performance-goal instructions, which are frequently used in game environments and which encourage individuals to demonstrate their ability to succeed, particularly by surpassing others. Results showed that a mastery-goal instruction elicited deeper learning (as assessed with a transfer task) than a performance-goal instruction. No effect of instruction was observed on either learning (demonstration consultation) times at the start of the game or on training task (solving riddles) performances during it. These results are discussed in terms of learning processes. This study demonstrates that mastery goal-oriented instructions can promote active processing of educational content in a serious game environment. 相似文献
106.
107.
陆春元 《苏州市职业大学学报》2012,23(2):40-43
介绍利用状态转移图实现顺序控制的设计思路和实现方法,解释移位指令的执行方式和功能.并以工程应用中最常见的三种状态转移图为例,说明了移位指令在PLC顺序控制中的应用方法,指出采用移位指令实现顺序控制的优点,为工程应用提供参考. 相似文献
108.
尹铁军 《牡丹江教育学院学报》2009,(6):152-153
针对传统跨栏教学只注重某一技术的教学而忽视整体教学结构,提出领会式教学方法的教学过程结构,尝试运用从整体开始学习新课程来改变传统的教学模式,进而达到提高教学质量和教学效果的目的。 相似文献
109.
周烈燕 《江西教育学院学报》2012,33(3):79-81
根据中职学生的实际情况,结合室内效果图制作的特点,从实际出发,探讨了3ds max(室内设计方向)课程教学与专业岗位对接的经验与感受。对提高课程教学与工作岗位的对接程度、解决教学内容与岗位脱节问题有重要意义。 相似文献
110.
活动理论框架下的合作式信息素质教育活动系统研究 总被引:1,自引:0,他引:1
从教育学和心理学的视角出发,基于活动理论的分析框架,围绕主体的学习活动、学习对象、学习工具、学习共同体等核心要素,对合作式信息素质教育活动系统进行理论分析和系统框架构建,在此基础上开展相关的教学活动设计研究,以期丰富信息素质教育的理论体系,创新教学模式,提升教学效果,更有效地培养学生的自主学习、独立思考、批判性思维和创新能力。 相似文献