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971.
The following study investigates the range of strategies individuals develop to infer and interpret cross-sections of three-dimensional objects. We focus on the identification of mental representations and problem-solving processes made by 11 individuals with the goal of building training applications that integrate the strategies developed by the participants in our study. Our results suggest that although spatial transformation and perspective-taking techniques are useful for visualizing cross-section problems, these visual processes are augmented by analytical thinking. Further, our study shows that participants employ general analytic strategies for extended periods which evolve through practice into a set of progressively more expert strategies. Theoretical implications are discussed and five main findings are recommended for integration into the design of education software that facilitates visual learning and comprehension.  相似文献   
972.
New devolutionary powers for education have been enthusiastically seized on by politicians and policy-makers alike to promote a more integrated and holistic form of education in Scotland. This period of curriculum renewal offers the prospect of increased levels of outdoor education; however, to date there is a lack of a clearly agreed rationale for learning and clarity about how curriculum will be experienced by students. Consequently, we analyse pertinent conceptual questions about these matters through reviewing articles and policy announcements prior to advancing, in a preliminary fashion, a rationale for outdoor education which conceives of outdoor learning primarily as a moral endeavour. In developing the proposed rationale as the organising framework for learning, the article critically considers the multifarious challenges of connecting policy intentions with the authentic learning experiences of students. In so doing it discusses many of the most apparent curriculum and pedagogical barriers to learning, which have led in recent years to fragmented provision and the under-realisation of increased levels of deeply embedded and connected outdoor learning experiences.  相似文献   
973.
In small businesses with no employees, learning environments have a low learning readiness. Consequently, learners need to rely on their own agency to shape their learning experiences. Results from a study of agricultural entrepreneurs indicated that the components of motivation and self-regulated learning strategies shape learner's agency and explain learning environment configuration in small businesses with no employees. Configuration of the learning environment was found to be a weak determinant of the learning performance of these learners. However, results showed that prior performance of learners in small businesses with no employees dictates how their agency operates and what learning effect is achieved; higher prior performance results in higher learning effects. We conclude that mechanisms that underlie learning in traditional learning environments work similarly in learning environments in small businesses with no employees.  相似文献   
974.
975.
This article presents our experience of testing the OpenSim platform as a tool in teaching French to 108 tourism students at Universidad Rey Juan Carlos (Madrid, Spain). The article begins with some theoretical reflections on the behaviour of the student when using a virtual platform by means of an avatar, and with our observations of how this doubling of identity is actually the greatest asset of virtual worlds when we intend to apply them to teaching (1. Introduction). Then we move on to present our goals and method of work (2. Aims and methodology) and to analyse the development of the virtual space or sim, setting out the teaching strategies that were employed in each of the islands we created, and which correspond to reading comprehension, listening comprehension and written expression (3. Metaverse design). In order to assess the language learning results, we also devised tests throughout the experiment, which were repeated one month later. The assessment shows that the process of language acquisition is positive (4. Results analysis). Finally, we demonstrate that the rise of virtual worlds has been backed up by psycholinguistic factors, but at the same time their applicability and sustainability depend on technical aspects and very especially on theoretical and pedagogical tenets which are still to be drawn up (5. Conclusions).  相似文献   
976.
ABSTRACT

We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content-generation tools that simplify the development of educational AR games, especially those that extensively use narrative-based game design and player-location tracking such as location-based historical or museum adventure games. We use Igpaw: Intramuros, a proof-of-concept game developed using MAGIS, to help describe the current state of the framework and to show its efficacy for implementing outdoor location-based educational games, and we briefly outline future development plans to improve MAGIS’ AR support (especially those involving indoor scenarios) as well as to improve the instructional design and authoring phases of AR applications written using this framework.  相似文献   
977.
The continued growth of online programs in higher education has resulted in concerns about how institutions monitor the quality of their online programs. These concerns indicate a need for a process by which online programs may be evaluated and compared. They provided the impetus for this study, the goals of which were to identify quality indicators specific to community college online programs and to determine stakeholders' perceived importance of those indicators.

Categories of indicators were identified through a literature review, and these items were used to guide the development of a Delphi study to identify potential indicators. The results of the Delphi study were then used to create a three-part Stakeholder Survey designed to collect input on perceived levels of importance for each potential indicator using the magnitude estimation technique. The Stakeholder Survey was also used to validate the results of the Delphi. To refine the results of the Delphi study and Stakeholder Survey, a final survey was distributed to a group of distance learning experts, identified through their scholarly research and professional activity. The participants were asked to review the earlier results and classify each item as a factor, indicator, or other according to definitions provided.

The three research stages produced a set of potential data sources that a community college may want to pursue when assessing the effectiveness of its online programs and services. Each of the potential sources of data will be reviewed with a goal towards identifying specific indicators that may be used in developing future instruments.  相似文献   
978.
《学校用计算机》2013,30(3-4):187-196
Summary

Use of the Web as an instructional tool is growing rapidly as the nation's classrooms increasingly come online with high capacity bandwidth. To optimize the use of the Web as an instructional tool, the traditional roles of students and teachers must shift to that of an “engaged model” of teaching and learning. This article presents strategies for effectively teaching and learning on the Web and introduces SUR-WEB as an Internet-based multimedia resource for engaged learning.  相似文献   
979.
《学校用计算机》2013,30(2-3):111-125
Summary

The significance of information technology in education is usually assessed or evaluated on terms of some measures of effectiveness. In different school settings the effectiveness is operationalized in different ways, and in the literature various methods of determining the effectiveness have been discussed (e.g., Secretary's Conference on Educational Technology 1999). In this article, models for assessing the significance of information technology in education based on the teachers' subjective perspective are introduced. Theoretical backgrounds of the models are based on methods developed in information management science to assess the impact of information technology (IT) in industry and business. The first model is comprised of categorizing the rationales for using IT in education, the second model assesses the strategic impact of existing IT applications on one hand and of future IT applications on the other on education, and the third model assesses the roles of applications of IT in teaching. Also, the empirical findings of a small scale test of the two latter models in the Teacher Training School in Rauma (TTSR), a primary school in Finland with about 260 pupils and 19 teachers, are introduced.  相似文献   
980.
Abstract

Unsatisfactory motivation levels related to learning and studying among students is a universal problem. Students represent a diverse collection of abilities, talents, personalities and aspirations and come from different social and political backgrounds which may affect their motivation to learn and study. Some students are taught in schools where there is an abundance of resources and facilities, whereas others are taught in schools with inadequate resources and facilities. Student motivation, however, is a prerequisite for academic performance. Consequently, students’ potential, qualified teachers and school resources and facilities count very little if students are not motivated. This article examines the development of the lack of student motivation and academic performance in township secondary schools. The study has found that the motivation of students in these schools has been eroded by the students’ and teachers’ protracted involvement in anti-academic activities which have disrupted the education process. Due to the poor motivation of students, academic performance has deteriorated markedly and this situation should be resolved.  相似文献   
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