全文获取类型
收费全文 | 226篇 |
免费 | 2篇 |
国内免费 | 1篇 |
专业分类
教育 | 155篇 |
科学研究 | 8篇 |
各国文化 | 43篇 |
体育 | 13篇 |
综合类 | 1篇 |
文化理论 | 1篇 |
信息传播 | 8篇 |
出版年
2023年 | 6篇 |
2021年 | 7篇 |
2020年 | 6篇 |
2019年 | 14篇 |
2018年 | 4篇 |
2017年 | 12篇 |
2016年 | 1篇 |
2015年 | 7篇 |
2014年 | 9篇 |
2013年 | 31篇 |
2012年 | 12篇 |
2011年 | 20篇 |
2010年 | 8篇 |
2009年 | 20篇 |
2008年 | 18篇 |
2007年 | 16篇 |
2006年 | 16篇 |
2005年 | 4篇 |
2004年 | 5篇 |
2003年 | 6篇 |
2002年 | 1篇 |
2001年 | 2篇 |
2000年 | 2篇 |
1999年 | 1篇 |
1994年 | 1篇 |
排序方式: 共有229条查询结果,搜索用时 15 毫秒
221.
This study examines preservice teachers' conceptual understanding of global education subsequent to participation in an asynchronous web-based multinational project to discuss issues related to cultural diversity and global challenges. Data included 59 preservice teachers' online messages and reflective essays. Six perspectives emerged from this inquiry: global education as cultural learning and understanding, fostering tolerance, addressing global issues, teaching global connections and collaborations, promoting peace, and critical understanding of global issues and events. The findings suggest that the online discussion provided a unique opportunity for participants to interact with teachers and students from different countries in an authentic context. 相似文献
222.
在日常交际中,身势语充当着一个极其重要的角色.尤其是在跨文化交际中,由于文化的不同,各群体之间的体态语表意也存在差异,因此,能否自如地驾御身势语更是交际成败的关键.回顾过去几十年的进展成果,指出身势语作为交际的标志起到十分重要的作用.并对中西文化中身势语的异同和如何有效地运用身势语两个问题展开了粗浅的探讨. 相似文献
223.
为了实现对管理领域中主题的准确识别,在从管理活动描述文本中抽取管理问题特定信息的基础上.通过系统考察从文本表示、特征降维到聚类分析的方法技术特点,并提出类特征概化这一新的概念和实现方法.完成了对所研究问题的解决方案设计.实证分析结果与问卷结果和访谈结论所进行的综合分析和判断结果相比较,初步验证了本研究方法对于主题识别的有效性和可行性. 相似文献
224.
从文化间到跨文化的电视传播:一个比较视野 总被引:1,自引:0,他引:1
战后以来,跨文化的电视传播在欧洲取得了极大的发展,对促进欧洲的政治和解、社会融合和一体化进城起到了积极作用,并由此产生了丰富的理论研究。本文旨在总结欧洲的跨文化电视传播的理论和模式,比较其从文化间传播向跨文化传播的理论转型,从中对照中国电视对外传播的现状和问题。 相似文献
225.
英语是当前国际上广泛使用的交际语言,随着我国综合国力的提高,参与国际交流、合作、贸易的机会增加,越来越多的国民意识到英语的重要性。人们对英语应用功能的需求使英语教学由研究型—语言知识教学转向应用型—语言应用技能教学。语言是交际的工具,同时也是文化的载体;语言应用能力既涉及语言知识和语用知识,又包括目的语文化知识。因此,"运用英语有效交流"的能力实际上是一种跨文化交际能力。在大学英语教学中教师应注意对学生跨文化交际能力的培养。 相似文献
226.
黄冬梅 《安顺师范高等专科学校学报》2014,(2):47-48
美日两国学前教育发达,立足于本国国情和文化传统,学前教育体制、师资和课程建设都各具特色,两国学前教育特色的对比研究对我国学前教育发展具有一定的借鉴意义. 相似文献
227.
HU Xiao-rong 《海外英语》2015,(3)
The interpersonal function in Halliday’s system-functional grammar can instruct and apply to many-sided language communication.The article is aimed at analyzing language function reflected in the conve... 相似文献
228.
邱晓清 《湖北广播电视大学学报》2010,30(1):127-128
英语口语在商务领域中起着重要的作用,是人们交流的重要工具,也是任何国家赖以生存的不二法门。英语口语作为商务谈判活动中的重要交际工具,对跨文化元素存在着一定程度的依赖,关注英语国家的语言风俗习惯,有助于商务英语口语的正确使用。 相似文献
229.
Yoon Jeon Kim Mariah A. Knowles Jennifer Scianna Grace Lin José A. Ruipérez-Valiente 《British journal of educational technology : journal of the Council for Educational Technology》2023,54(1):355-372
Game-based assessment (GBA), a specific application of games for learning, has been recognized as an alternative form of assessment. While there is a substantive body of literature that supports the educational benefits of GBA, limited work investigates the validity and generalizability of such systems. In this paper, we describe applications of learning analytics methods to provide evidence for psychometric qualities of a digital GBA called Shadowspect, particularly to what extent Shadowspect is a robust assessment tool for middle school students' spatial reasoning skills. Our findings indicate that Shadowspect is a valid assessment for spatial reasoning skills, and it has comparable precision for both male and female students. In addition, students' enjoyment of the game is positively related to their overall competency as measured by the game regardless of the level of their existing spatial reasoning skills.
Practitioner notes
What is already known about this topic:- Digital games can be a powerful context to support and assess student learning.
- Games as assessments need to meet certain psychometric qualities such as validity and generalizability.
- Learning analytics provide useful ways to establish assessment models for educational games, as well as to investigate their psychometric qualities.
- How a digital game can be coupled with learning analytics practices to assess spatial reasoning skills.
- How to evaluate psychometric qualities of game-based assessment using learning analytics techniques.
- Investigation of validity and generalizability of game-based assessment for spatial reasoning skills and the interplay of the game-based assessment with enjoyment.
- Game-based assessments that incorporate learning analytics can be used as an alternative to pencil-and-paper tests to measure cognitive skills such as spatial reasoning.
- More training and assessment of spatial reasoning embedded in games can motivate students who might not be on the STEM tracks, thus broadening participation in STEM.
- Game-based learning and assessment researchers should consider possible factors that affect how certain populations of students enjoy educational games, so it does not further marginalize specific student populations.