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Significant numbers of children (6% of 11‐year‐olds) have difficulties learning to read. Meanwhile, children who receive appropriate support from their parents do better in literacy than those who do not. This study uses a case study approach to investigate how digital games designed to support struggling readers in school were used at home, by the parents of six children to support their children’s literacy. Mostly, the children enjoyed playing the games and believe that it helped improve their reading. The parents all valued the opportunity to participate in their child’s learning and believe that the games’ approach to learning is effective. The study considers key influences on the successful use of games to support struggling readers (repetition, feedback, motivation, self‐efficacy, parental beliefs) and raises questions, further consideration of which might usefully inform the future development of effective game‐based learning.  相似文献   
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The purpose of the study reported on here was to explore ways in which the interactive whiteboard (IWB) can support students’ understanding of texts. A Year 3 and a Year 4 primary school class in New South Wales, Australia, is the focus of the research. A qualitative case study was carried out using multimodal analysis focusing on the use of an e‐book displayed via the IWB. The results of the study indicate that the IWB can support students’ understanding of a narrative to prepare them to write a whole‐class response through providing increased access to a range of resources that are multimodal in nature. The way the interactive features of the IWB can facilitate access to multimodal resources to cater for student needs is also discussed.  相似文献   
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This article presents a classroom exercise, centered on a simulation that has been used for 4 years in an MBA program to help students develop an understanding of the trade‐offs involved in managing capital assets in the public sector. Though often ignored in business schools, mission is a key criterion that must be considered when managing such assets, and acts as a surrogate for profit. The case presents a rich environment in which the impact of cost reductions (or additional investments) on mission can be quantified, and trade‐offs can be assessed and discussed. It gives students a chance to develop creative ideas for process improvement, and provides sufficient data for them to analyze the impact of their suggestions in a rigorous way.  相似文献   
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[目的/意义]针对中西方理解与应用Disinformation概念存在较大差异这一现状,提出中国语境下这一概念的对接、转换与重新阐释,为围绕中国问题开展Disinformation研究创造条件,进而在我国开辟新的研究领域。[方法/过程]梳理分析中西方理解Disinformation概念的差异,然后基于这一概念的3种基本属性,提出Disinformation概念进入中国语境的基本路径,即"对接→转换→重新阐释"。[结果/结论]"信息""误导""意图"3种属性及施众、受众两个要素,是中西方Disinformation概念对接、转换的基础和依据;从"信息"和"信息活动"两个角度,提出中国语境下Disinformation概念的两种定义,Disinformation则译为"误导性信息"或"信息误导与反误导"。Disinformation概念经重新阐释,可应用于研究中国社会现象,解决中国现实问题。  相似文献   
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