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151.
Background: A fundamental dimension of school physical education (PE) is arguably movement and movement activities. However, there is a lack of discussion in the context of PE regarding what can be called the capability to move in terms of coordinative abilities, body consciousness and educing bodily senses.

Purpose: This article explores and articulates what there is to know, from the mover's perspective, when knowing how to move in specific ways when playing exergames (dance games). Taking different ways of moving as expressing different ways of knowing as a point of departure, the following questions are the focus of this article: (i) How do students move when imitating movements in a dance game, and what different ways of knowing the movements can be described in the student group? (ii) What aspects of the movements are discerned simultaneously through the different ways of knowing the movements? (iii) What aspects seem critical for the students to discern and experience in order to know the movements in as complex a way as possible?

Design and analysis: The theoretical point of departure concerns an epistemological perspective on the capability to move as knowing how with no distinction between physical and mental skills, and also knowing as experiencing aspects of something to know. The data in this study comprise video recordings of students playing Nintendo Wii dance games in PE lessons in a compulsory school (for children aged between 7 and 16 years) in a small Swedish town. There were three PE lessons with four different stations, of which one was Nintendo Wii dance games (Just Dance 1 and 2). In total, the videoed material covers three 60-minute PE lessons, recorded during the autumn of 2012 and in which just over twenty students participated. In the study, we have used video observation as a data collection method. Jordan and Henderson maintain that video observation removes the gap between ‘what people say they do and what they, in fact, do’ (51). To conduct a systematic and thorough analysis of how the students experienced the avatar's movements, we looked for moments where all the students and the avatar could be simultaneously observed. Two video sequences were chosen, showing four students imitating two distinct and defined movements which constituted the basis for a phenomenographic analysis.

Conclusion: The result of the phenomenographic analysis shows different ways of knowing the movements as well as what aspects are discerned and experienced simultaneously by the students. In other words, these aspects also describe knowing in terms of discerning, discriminating and differentiating aspects of ways of moving. By examining a certain exergame's role ‘as a teacher,' we have emphasized the capability to move, from the mover's perspective, as an intrinsic educational goal of PE while highlighting the need for systematically planning movement education.  相似文献   
152.
Abstract

This paper aims to explore the changes in creative activities of young people – especially in the alternative media – in Indonesia before and after Reformasi. It begins with the story of the dynamics of a student press, from my personal experience – which I believe is a typical form of student/youth movement in Indonesia – and how the student’s life obviously depends on the political situation, the university policy, and the dynamics of the student’s life at that particular time. Reformasi caused political change and freedom but simultaneously, and ironically, placed the student press in a state of meaninglessness, such that it was painfully forced for search for new meanings to keep it contextually relevant in the new era. I end the paper describing the latest form of the alternative media scene of Indonesian youth, whose focus is dramatically shifting from ‘big’ political issues to issues of the celebration of communities and self‐existence.  相似文献   
153.
Abstract

The gender sexual politics of Liu Yu‐hsiu has been pivotal in the hegemonic ascendancy of Taiwan state feminism in recent years. Through an examination of Liu’s psychoanalytically mediated essays of cultural criticism, this article traces the contour of Liu’s sexual imaginary within the context of 1990s feminist and queer politics. Liu’s modernising project of gender equality, I argue, upholds heterosexual monogamy as a feminist ideal that seeks to purge all the masculine ills, including perversion and promiscuity. Meanwhile, queers and prostitutes come to be figured as the very negativity that must be repressed. Yet, like the Lacanian Real, they impinge on the symbolic order that Liu ordains as they thwart her desire to civilise sex.  相似文献   
154.
155.
众多研究提示,基底神经节主要通过直接通路、间接通路和超直接通路进行运动调控,运动疲劳是由于基底神经节与皮层之间三条通路的失衡导致皮层不能发放有效的神经冲动引起的。苍白球外侧部在基底神经节的功能核团中居于中心地位,就国内外关于苍白球外侧部的生理功能及运动疲劳时苍白球外侧部在运动调控方面的研究现状予以梳理,旨在为相关研究提供参考。  相似文献   
156.
作为一种暴力现象,冷暴力在教学中随处可见。体育教学中的冷暴力现象有:教学态度疏远与冷漠;语言讽刺与讥笑;教学行为无视与放任;漫骂与训斥等。其危害有:危害学生成长;制约教师进步;妨碍师生和谐关系;危害社会环境。消解途径有:建立教学“结构”规范、促进教师“能动反思”;消除教师“不平衡感”和“情绪衰竭”;优化“学校情境”和“教学活动”空间;提高学生的“思想道德”和“心理素质”水平。  相似文献   
157.
清末时期,在华基督教传教士以日本为典范,宣扬“西学”对日本社会变革影响的言论,对中国当时学习日本活动的兴起产生了一定的引导作用。然而在运动开始之后,传教士又作出了消极的反应,担心日本对中国可能产生重要的政治影响。  相似文献   
158.
高校图书馆的图书污损现象及对策   总被引:5,自引:0,他引:5  
分析了当前高校图书馆书刊污损的类型和原因,并提出了解决污损图书现象的措施和对策.  相似文献   
159.
频闪视觉训练是一种新型的训练形式,该训练模式由个体在间歇性视觉条件下进行训练,目的是 在正常视觉条件下提高后续能力.介绍了频闪视觉训练的相关原理,列举和说明了频闪视觉训练在体育运动中的应用现状和使用效果.大量的研究表明频闪视觉训练对不同运动项目、不同领域、不同人群的好处,这对进一步推广频闪视觉训练具有重要意义.最后,讨...  相似文献   
160.
新闻报道歧视现象分析   总被引:3,自引:1,他引:3  
曾庆江  夏兴通 《新闻界》2007,(3):119-121
新闻报道中的歧视现象是一个非常值得关注的话题。歧视现象的表现类型有性别歧视、地域歧视、职业歧视、身份歧视以及年龄歧视、生理缺陷歧视等。歧视现象出现的原因很复杂,大致有:传统文化积淀的产物;经济利益的诱导;新闻工作者视野的狭窄性;人文关怀的缺失;法制观念的淡薄等。要克服新闻报道中的歧视现象,应当从以下一些方面做工作:破除传统观念的束缚;处理好媒体伦理和社会伦理的关系;加强记者的职业操守;加强人文关怀意识,增强法制观念等。  相似文献   
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