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121.
基于微学习理论,从移动学习在高校体育教学、群众性体育和师资培训三个方面的应用进行阐述,旨在充分发挥移动学习的优势,为高校体育教学改革和发展提供理论依据。 相似文献
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采用生物学实验法,通过采血化验、检测血糖、血浆K 、Ca2 、Na 、血睾酮等8项血液生化指标的含量,分析军校学生机动训练中不同负荷的身体适应特点。结果显示,24h昼夜强行军对身体机能的影响最大;学生对长时间、低强度、低密度的徒步行军完全适应。认为,适度增加徒步行军的强度和密度,并科学补充水和无机盐,是今后机动训练中应注意的问题。 相似文献
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农村义务教育质量监控研究 总被引:3,自引:0,他引:3
农村义务教育质量普遍不高,而且教育质量水平并不稳定。为保证农村教育质量,必须对农村义务教育质量进行监控,以为稳定和提高农村义务教育质量提供必要的信息。建构多维度、多主体参与的农村义务教育质量监控体系,研究基于这一体系进行农村义务教育监控的原则是农村教育研究中的重要课题。 相似文献
125.
An integrative framework for studying,designing and conceptualising interactivity in children's digital books
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Natalia Kucirkova 《British Educational Research Journal》2017,43(6):1168-1185
In the past five years, there have been significant changes concerning the material and design properties of digital books, with an impact on children's enjoyment and learning from reading on screen. Despite the rapid advances in technology, research on children's digital books is disjointed. This is because of no consistent approach to the study of interactivity, an under‐theorised relationship between print and digital books, and a binary design focused on either learning or playful engagement with digital books. Drawing on the discourse reminiscent of digital game designers, some developers, scholars and professionals celebrate interactivity in digital books as a possibility to motivate and engage children in reading, while a body of experimental research documents the negative impact of interactivity on children's story comprehension and vocabulary learning. This paper presents an integrative framework based on a comprehensive literature review and a content review of the hundred most popular children's digital interactive books. The framework offers: (1) methodological guidance and a definition of interactivity based on five key categories; (2) theoretical guidance based on the third‐space theory; and (3) innovative design and evaluation models based on a ‘method assemblage’. As such, the integrative framework provides new tools and perspectives to advance the field of children's digital books. 相似文献
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José Bidarra 《Open Learning》2017,32(1):6-20
This paper proposes a design framework to support science education through blended learning, based on a participatory and interactive approach supported by ICT-based tools, called Science Learning Activities Model (SLAM). The development of this design framework started as a response to complex changes in society and education (e.g. high turnover rate of knowledge, changing labour market), which require a more creative response of learners to the world problems that surround them. Many of these challenges are related to science and it would be expected that students are attracted to science, however the contrary is the case. One of the origins of this disinterest can be found in the way science is taught. Therefore, after reviewing the relevant literature we propose the SLAM framework as a tool to aid the design of science courses with high motivational impact on students. The framework is concerned with the assumption that science learning activities should be applicable and relevant to contemporary life and transferable to ‘real-world’ situations. The design framework proposes three design dimensions: context, technology and pedagogy, and aims at integrating learning in formal and informal contexts through blended learning scenarios by using today’s flexible, interactive and immersive technologies (e.g. mobile, augmented reality, virtual reality). 相似文献
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公交IC卡收费系统是以非接触式lC卡为储值卡支付手段,以计算机系统为信息处理方法的安全可靠的现代化管理系统,加快公共汽车收费速度,提高运营效率,以方便广大市民,确保用户利益。 相似文献
129.
[目的/意义]全面了解移动图书馆用户采纳行为研究现状,有利于深化移动图书馆用户行为理论研究,为提升移动图书馆服务质量提供实践指导。[方法/过程]按照内容分析法,本文主要从研究对象、研究设计、理论模型、影响因素等方面对国内移动图书馆用户采纳行为相关文献进行梳理与分析。[结果/结论]当前侧重于探究用户采纳移动图书馆的影响因素,后续研究应拓展研究范围、综合运用多种理论模型、注重研究内容的整体化及持续化,进一步动态解释与预测用户行为,提高图书馆移动服务质量。 相似文献
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