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61.
Researching Internet Communities: Proposed Ethical Guidelines for the Reporting of Results 总被引:4,自引:0,他引:4
Storm A. King 《The Information Society》1996,12(2):119-128
Communication researchers and social scientists are quickly discovering the value of data that exists in the postings of members of Internet e-mail, Usenet, and real-time groups. The ability to communicate with one's peers, no matter how esoteric the interests, is causing an explosion in the number of new virtual communities. The interpersonal dynamics of these groups are increasingly coming under the scrutiny of academic research. The publicly available archived records of Internet virtual communities are being analyzed for a wide variety of research interests. The ability to do naturalistic observations of group dynamics, as they are exhibited in these exchanges of text, has captured the attention of many researchers. The institutional review boards of major universities are granting researchers exempt or expedited (exempt from full review) status for this work, due to the public nature of the notes being analyzed. These studies often involve the lack of informed consent, where the group members under study are unaware they are being monitored. There is a potential for psychological harm to the members of these groups, depending on the way results are reported. This article explores the ethical considerations that must be taken into account to protect cyberspace participants. The guidelines proposed are based on the American Psychological Association ethical guidelines for use of human subjects in research. An explanation is offered as to how such guidelines can best be applied to the study of Internet communities. The constructs of Group Accessibility (the public/private nature of the actual cyberspace occupied by a group) and Perceived Privacy (the level of privacy that group members assume they have) are defined and proposed as two dimensions by which individual Internet communities may be evaluated in order to assure the ethical reporting of research findings. 相似文献
62.
虚拟仪器是由软件实现的.其软件开发平台是LabVIEW。VISA是在所有LabVIEW工作平台上控制VISA、GPIB、RS-232以及其他种类仪器的单接口程序库,通过LabVIEW平台中的VISA模块编写控制程序,可以进行仪器控制。本文以串行通信为例.用LabVIEW构建仪器控制进行串行设备通信.在虚拟环境中使用VISA功能模块向串行设备读写数据,缩短了项目开发周期,提高了开发效率。 相似文献
63.
The aim of this study was to investigate whether physical or virtual manipulative experimentation can differentiate physics learning. There were four experimental conditions, namely Physical Manipulative Experimentation (PME), Virtual Manipulative Experimentation (VME), and two sequential combinations of PME and VME, as well as a control condition (i.e., traditional instruction with absence of PME or VME). Undergraduate students' understanding of physics concepts in the domain of heat and temperature was tested in a pre- and posttest design that involved 182 participants assigned to the four experimental groups and 52 participants assigned to the control group. Conceptual tests were administered to assess students' understanding before, during and after instruction. The analyses revealed that the four experimental conditions were equally effective in promoting students' understanding of concepts in the domain of heat and temperature and better than the control condition; hence, manipulation, either physical or virtual manipulation, and not physicality, as such, at least in a context like the one of the present study, is important in physics learning. 相似文献
64.
实时虚拟参考咨询服务新尝试——清华大学图书馆智能聊天机器人 总被引:1,自引:0,他引:1
实时虚拟参考咨询服务在图书馆服务中发挥着积极且重要的作用。清华大学图书馆基于开源软件A.L.I.C.E.开发出实时智能聊天机器人"小图",提供参考咨询、图书搜索、自我学习等多种服务,并将其推广至社交网络,取得良好的效果。 相似文献
65.
Web2.0环境下,虚拟社区作为社区成员进行情感交流、信息传递、知识共享的平台日益受到人们的青睐,但只有少数虚拟社区能成功地保持成员数量并激发其进行知识创新,因此研究虚拟社区中知识创新的影响因素对提高知识创新服务尤为重要。基于社会资本论,并结合前人相关研究成果,本文研究虚拟社区中知识创新的影响因素,建立假设模型,然后通过实证数据分析,揭示出个人价值、声誉、群体交互和认可感对知识创新数量和质量有显著正面影响。本研究成果将有助于虚拟社区更好地开展知识创新服务。 相似文献
66.
67.
本文对2010年中国新闻传播学理论研究方面做了扼要的梳理。划分为新传播科技、新闻理论、新闻史,传播学理论等四部分。文章认为,传播科技带来的新的媒介生态和未来发展的趋势,是这年新闻传播学界宏观思考的最大问题;在中观层面,对各二级学科存在的主要问题,已经有所反思。 相似文献
68.
69.
VirtualBox安装及使用 总被引:1,自引:0,他引:1
VirtualBox是一个强大的x86和AMD64/Intel64虚拟机产品。VirtualBox功能极为丰富,性能极高。目前,VirtualBox可以运行在Windows,Linux,Macintosh和OpenSolaris主机,并且支持大量客户操作系统,包括Windows,DOS/Windows 3.x,Linux,Solaris和OpenSolaris,和OpenBSD。 相似文献
70.
桌面型虚拟现实系统的应用慢慢开始普及,特别是在网络上,有很多虚拟旅游、虚拟博物馆、虚拟学习环境,让人们在计算机前就能得到较为真实的直观感受。但是,虚拟现实场景的显示是由计算机的显卡和中央处理器实时运算产生的,对于小场景的虚拟现实问题不会很大,但对于大场景,如果不对虚拟场景模型进行优化处理,将大大影响其运行速度,降低虚拟现实场景的表现力。 相似文献