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451.
图书馆是公众通往大众天堂的理想场所。论文阐述了构成大众天堂最基本的三要素:环境的愉悦性、服务模式的愉悦性、馆员服务方式的愉悦性。  相似文献   
452.
453.
二次文献数据库对于来源期刊的遴选标准直接影响着二次文献数据库的质量和影响力.文章比较了核心期刊和来源期刊的异同,就国内外有影响力的二次文献数据库ISI、EI和CSSCI、CSTPCD的选刊标准,进行了分析与比较,并在综合归纳的基础上,提出了二次文献数据库选刊标准的建议.  相似文献   
454.
本文给出了根据二级键加和法估算烃类物质标准熵的有关公式,并估算了201种烃类物质在气态时的S298值,其平均相对误差为0.85%。  相似文献   
455.
This study explored relationships between characteristics of classroom talk exposure and immigrant first graders' acquisition of second language oral skills (vocabulary and listening comprehension) and literacy skills. Twenty‐six children (mean age = 6.10 years) with Turkish as their first language and Norwegian as their second, attending various multilingual and ethnically diverse classrooms in Norway, were videotaped during classroom conversations. Classroom talk was coded for vocabulary richness, discursive complexity and emergent phonics talk and the children's oral language and literacy skills were assessed. Classroom vocabulary richness and discursive complexity predicted the children's second language vocabulary skills and listening comprehension after controlling for maternal education, but did not predict their literacy skills. The density of emergent phonics talk did not predict target children's code‐related skills in this sample. Applied perspectives related to second language learning in multiparty settings are discussed.  相似文献   
456.
Background:?Twenty-first-century undergraduates often find eighteenth-century culture difficult to access and, influenced by popular assumptions about the period in current media theory, characterise the century as individualist, underestimating the cultural significance of social networking in literary and political history.

Purpose:?This study set out to teach the history of social networking as culturally significant in the production of literary texts during the eighteenth century as well as to demonstrate the intellectual and compositional potential of today's social networking technologies. A virtual reconstruction of eighteenth-century London in Second Life and a semester project requiring the student recreation of 3D social spaces like coffee houses and gardens tested the uses of social networking tools to teach research methods and build disciplinary knowledge.

Sources of evidence:?Evidence of student learning outcomes is provided by three undergraduate courses in eighteenth-century culture, with 68 students total, that participated in Second Life re-enactment assignments on Island 18 during the autumn of 2008 and spring of 2009. The results of the student projects as well as student-completed evaluations and self-reflective essays about their experiences using virtual reality to learn history are consulted. Theoretical evidence by scholars of new media, eighteenth-century history and education provides a background for the study's impetus and goals.

Main argument:?Virtual reality provides an opportunity for educators of eighteenth-century culture to teach students, through the reflective and critical use of the social networking tools Second Life makes available, the significance of social networking in the history of ideas of that period. We dismantle the generalisations of scholars working outside of the period who characterise the eighteenth century as a solely individualist era, during which singular genius defined the enlightenment and propose a more culturally viable model of social collaboration, supported by communication technologies not so different from twenty-first-century instant messaging, blogging, twittering and emailing.

Conclusions:?Contrary to the recent findings of humanities educators who claim that digital social networking tools are distracting undergraduates from more valuable academic writing, we find that a task-oriented semester project requiring the construction of 3D historical social spaces teaches investigative research skills, deterritorialises disciplinary knowledge and promotes revision as an ongoing process.  相似文献   
457.
What can preservice teachers tell us about the impact of culture on literacy? Participants responded to an open-ended survey asking, “How do you think your culture influences what you read and write?” Three themes emerged in their answers: family influence, self-exploration through literacy, and the cultural politics of literacy. Further examination led to three premises about literacy. Findings highlight the importance of students’ literacy history and provide means for teachers to reframe their instruction, based on student voice.  相似文献   
458.
Changing values: what use are theories of language learning and teaching?   总被引:1,自引:0,他引:1  
This paper is a response to the common perception by student teachers that the research and theory courses on their program are overtheoretical and unrelated to classroom practice. While there is some support for a categorical distinction between theory and practice in language education, it is suggested that the beliefs, assumptions and knowledge of teachers are in fact inextricably bound up with what goes on in the classroom. We investigate two groups of student teachers studying at undergraduate and postgraduate level to become teachers of English to speakers of other languages. We examine the extent to which a research and theory course which both groups took in second language acquisition influenced key beliefs which students held relating to language learning during their period of study.  相似文献   
459.
Universal design of built environments is an area of professional interest for both architects and occupational therapists, yet is not always specifically included in undergraduate curricula. This paper reports on the student experience of introducing universal design education into architecture and occupational therapy curricula. Online and face-to-face teaching methods were employed, including virtual and real-life simulation activities designed to provide students with a personal experience of impairment. Virtual simulation activities used the medium of Second Life?. Results showed improvement in self-reported learning outcomes related to universal design and, overall, students found the learning activities and resources useful. Real-life simulations were reported to be more useful than virtual simulations. Project outcomes support the introduction of universal design education into architecture and occupational therapy curricula, and offer insight into student perceptions and future directions for related teaching and learning resources.  相似文献   
460.
One hundred and ninety-six individuals with real-world disabilities were administered a battery of psychological adjustment measures soon after joining the three-dimensional virtual world of Second Life®. After three months, 61 participants who continued to be actively involved in Second Life were re-administered the adjustment measures and completed a survey about their virtual and real-life experiences during the interval between assessments. Participants’ scores significantly improved on measures of affective states (depression, anxiety, positive emotion, life satisfaction, and feelings of loneliness) and self-evaluation (self-esteem). An index of overall change was associated with the number of virtual friends and group affiliations in Second Life, as well as feelings about the self as a result of involvement in the virtual world. The current study provides initial empirical support that three-dimensional virtual worlds can serve as a psychologically beneficial context for individuals with real-life disabilities.  相似文献   
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