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151.
Gamification is the use of game mechanics to drive game-like engagements and actions. It applies game mechanics, dynamics and frameworks to promote desired learning behaviours. Positive and effective gamification could enhance learning and engage learners in more social and context-rich decision-making for problem-solving in learning tasks. Effective gamification design should understand the game personalities of learners, social engagement styles, and intrinsic- and extrinsic-motivated user styles initially and evaluate and select appropriate game mechanics, game dynamics, to create ideal gamification instructions. The research question this study investigated is: How will four types of gaming personalities (i.e. Explorer, Socialiser, Killer and Achiever) predict the level of game dynamics in online discussion environments? This study concluded that examining how gaming personalities relate to game dynamics in a gamified online discussion instruction is not sufficient to design effective gamification. It suggests future studies in game instructions should focus on the relationships between game dynamics, gamification contexts, gaming personalities or preferences, dynamic gaming engagement styles, etc.  相似文献   
152.
Online surveys are increasingly used in educational research, yet little attention has focused on ethical issues associated with their use in educational settings. Here, we draw on the broader literature to discuss 5 key ethical issues in the context of educational survey research: dual teacher/researcher roles; informed consent; use of incentives; privacy, anonymity, and confidentiality; and data quality. We illustrate methods of addressing these issues with our experiences conducing online surveys in educational contexts. Moving beyond the procedural ethics approach commonly adopted in quantitative educational research, we recommend adopting a situated/process ethics approach to identify and respond to ethical issues that may arise during the conduct, analysis, and reporting of online survey research. The benefits of online surveying in comparison to traditional survey methods are highlighted, including the potential for online surveys to provide ethically defensible methods of conducting research that would not be feasible in offline education research settings.  相似文献   
153.
MOOC时代的到来对远程教育带来深远影响,并且推动远程教育步入一个新的阶段,在这样的革新阶段,远程教育的模式又会是怎样的呢?本文将进一步探索基于MOOC的远程教育模式。  相似文献   
154.
近几年,媒介融合已成为传媒业界的新趋势。在此环境下,影视改编从取材于传统文学向网络文学、网络游戏等领域扩展。以网络为代表的新媒体,不仅扩大了影视剧观众的范围,也增强了影视剧的影响力。  相似文献   
155.
This article is about some reflections after observing an ESL Reading and Writing Course at the University of Ottawa. Compared to the English teaching situation at my university which is facing colossa...  相似文献   
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157.
全球新冠肺炎疫情背景下,建立基于信息技术的线上线下混合教学模式对“采油工程”课程思政教学改革意义重大。基于“采油工程”课程特点,以信息技术推动石油行业特色课程“采油工程”的教学改革为目标,通过采用“采油工程”慕课、自主创建的采油工程课程设计综合管理平台、“采油工程”雨课堂、采油工程微信辅助教学平台等信息化工具开展教学实践,确保学生对专业知识教育的全面掌握与工程实践能力的培养。在本校教学应用、其他高校学生应用,以及社会学习者应用的反馈中,获得了高度认可与评价,颇具推广价值。  相似文献   
158.
浙江财经大学“工程识图与辅助设计”为浙江省级线上线下混合式一流本科课程。分析“工程识图与辅助设计”课程的性质、特点以及在传统教学模式下课程教学存在的问题;对照“金课”的“两性一度”标准以及课程教学存在的问题,认为开展线上线下混合式教学改革是“工程识图与辅助设计”课程的建设路径;构建“三体系+三模式+三阶段+三形式”的教学组织形式,包括重组课程内容、运用多种驱动模式、重构课前课中课后教学流程以及形成线上线下混合式有机融合的教学形式,并从网络平台、课程资源与考核方式等方面开展课程建设。实践效果表明,采用线上线下混合式教学有效解决了传统课堂教学存在的问题,并能激发学生的学习兴趣,提升学生学习效果。  相似文献   
159.
基于信息技术在教育领域的飞速提升,在线课程融入课堂势在必行。混合式教学是目前高等教育教学改革的热点。山东中医药大学教学改革团队依据培养应用型人才的毕业要求,对“概率论与数理统计”课程进行了混合式教学改革。“概率论与数理统计”课程知识点多且内容抽象,课堂容量较大,从而导致传统课堂重知识技能的传授,难以展开知识的应用,这进一步导致学生学习兴趣不高。另外,课程思政元素的融入也是一个亟待解决的问题。首先将知识点拆分,重构知识框架,建成山东省高等学校在线开放课程“医药数理统计”,在此基础上将智慧树平台翻转教学互动工具用于课堂教学,改革成果初见成效。  相似文献   
160.
Due to the Covid-19 pandemic, many academic institutions had to rapidly transition education to a remote online environment. While a hurdle for most educators, this transition posed an even greater challenge for anatomy educators, many of whom were forced to depart from the traditional cadaver-based laboratory to a virtual format. Recent publications have discussed the rapid transition to online formats necessitated by Covid-19 and the accompanying difficulties, but none have identified specific factors that influenced the difficulty of this transition. Anatomy educators were surveyed to examine how this transition was accomplished and perceived. Of the 165 educators who responded, the majority utilized cadaver-based laboratory instruction. Educators felt that transitioning the laboratory portion of their courses was significantly more difficult and required more time than converting lecture materials. Factors that impacted the difficulty of the transition included a number of pedagogical aspects of the pre-Covid-19 curricula, including the delivery format of prior content, availability of pre-existing electronic materials, and the laboratory technique previously used. Additionally, the length of time an educator had been teaching prior to Covid-19 impacted their perception of difficulty, with newer and more senior educators finding this much more challenging than mid-tenure educators. Ease of transition may be related to previous exposure to curricular reform, experience with multiple anatomy pedagogies, and educator adaptability. While not surprising that converting a cadaver-based laboratory to an online format was challenging, knowledge of the alignment of this difficulty with prior educator pedagogy can help guide future innovations to anatomy education.  相似文献   
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