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11.
[目的/意义]利用知识元模型理论研究政府网站知识服务效果的优化路径,辅以可视化表征技术,以降低大数据环境下政务用户信息获取的操作负载和知识加工的认知负荷。[方法/过程]依据相关知识元模型研究推理出符合政府网站信息资源属性特征的六元组知识元表示方法和四元组知识元本体结构,采用TextRank与HDP算法分别抽取政府网站信息资源关键词和主题词,并由领域专家根据抽取结果确定知识元,构建包含知识元本体库生成和可视化知识服务的政府网站信息资源领域知识元可视化表征模型。[结果/结论]通过政府网站发布的共享单车实例检验知识元可视化表征模型的有效性和可行性,为实现政府网站粗粒度信息服务转向以知识元为单位的细粒度知识服务范式开辟了新的研究思路,可视化知识服务模式增强了政务信息导航的结构化和用户解读领域文本语义的效果。  相似文献   
12.
Research suggests that spatial ability may predict success in complex disciplines including anatomy, where mastery requires a firm understanding of the intricate relationships occurring along the course of veins, arteries, and nerves, as they traverse through and around bones, muscles, and organs. Debate exists on the malleability of spatial ability, and some suggest that spatial ability can be enhanced through training. It is hypothesized that spatial ability can be trained in low-performing individuals through visual guidance. To address this, training was completed through a visual guidance protocol. This protocol was based on eye-movement patterns of high-performing individuals, collected via eye-tracking as they completed an Electronic Mental Rotations Test (EMRT). The effects of guidance were evaluated using 33 individuals with low mental rotation ability, in a counterbalanced crossover design. Individuals were placed in one of two treatment groups (late or early guidance) and completed both a guided, and an unguided EMRT. A third group (no guidance/control) completed two unguided EMRTs. All groups demonstrated an increase in EMRT scores on their second test (P < 0.001); however, an interaction was observed between treatment and test iteration (P = 0.024). The effect of guidance on scores was contingent on when the guidance was applied. When guidance was applied early, scores were significantly greater than expected (P = 0.028). These findings suggest that by guiding individuals with low mental rotation ability “where” to look early in training, better search approaches may be adopted, yielding improvements in spatial reasoning scores. It is proposed that visual guidance may be applied in spatial fields, such as STEMM (science, technology, engineering, mathematics and medicine), surgery, and anatomy to improve student's interpretation of visual content. Anat Sci Educ. © 2018 American Association of Anatomists.  相似文献   
13.
《Literacy》2017,51(1):44-52
This paper reports on some data on the effects of screen‐based interactivity on children's engagement with storybook apps during family shared book reading that were gathered in a 2‐year, small‐scale ethnographic case study in Spain. Data analysis focuses on the complex interplay between the storybook app's interactive features and the children's responses to them. Our findings show that interactive elements increase the child's autonomy, as they tend to promote the importance of the reader, positioning him or her as a collaborator, storyteller, an author or an internal character in the fiction; something that can materialise in exciting narrative strategies that can trigger powerful responses to digital literary texts in emergent readers, including playing, creating new fictions or engaging emotionally with the story. Finally, we argue that the Reader Response models that have been used over recent decades to understand children's reading experiences with storybooks need to be revised to better understand their current experiences with interactive texts.  相似文献   
14.
旅游景现形象设计必须遵守三项审美性原则:一为形象性原则,即使形象具有具体性、生动性和可感性,从而具有丰富深刻的化价值和审美价值。二为悦情性原则,即按照美的规律使形象具有“美”这种本质属性,能激起人们的高尚情感愉悦。三为可持续发展原则,即使美的景现形象达到既要满足当代人需求又不危及后代人满足其需求的发展。  相似文献   
15.
机械制图是培养学生的空间想象能力。而空间想象能力的培养可以说是非常困难的 ,但如果能合理的运用直观教具 ,则可变困难为容易  相似文献   
16.
[目的/意义]为缩小博物馆图像检索中的语义鸿沟现象,探究社会标签及其分类机制在博物馆资源组织中的应用价值,以期进一步推进文化遗产在博物馆中的虚拟展示并提高其资源访问率。[方法/过程]将现有的图像需求表达分类框架进行扩展,构建社会标签分类模型,搭建社会标签分类平台,研究标签分布与用户语言表达规律。[结果/结论]研究表明:用户更偏好描述图像的主题内容而非其外部特征,更习惯使用通用类型的语词来表达图像主题内容,更倾向于描述人或物的相关内容。  相似文献   
17.
说话者指称第三者时有三个视点可供选择,即第一人称视点、第二人称视点和第三人称视点。通过研究具体言语行为中指称第三者时人称视点的选择情况,我们发现,视点的选择主要受到三条语用原则的支配:亲疏原则、地位原则和目的性原则。  相似文献   
18.
叙事是人类述说世界最重要的手段,随着时代的变迁、审美主体的进化、艺术观念的演进,叙事的模式也会随之发生变化。每当人类进入一新的阶段,占统治地位的叙事模式也会随之改变,并且各种叙事模式以其各自的特点反映着审美主体的发展、演变情况。  相似文献   
19.
This study examined the contribution of situational probability information to the perceptual and cognitive processes underlying decision-making behaviour during in situ Karate performance. Experts and novices were required to make decisions about various attacks in different fight scenarios. The order in which the fight situations were presented was modified in order to provide advanced probability information and identify whether fighters were able to use the latter information to make better decisions. Specifically, one of the attacks was repeated every four actions. Results revealed that experts were more accurate and faster than their less skilled counterparts to block and counterattack the opponent. The experts picked up the occurrence of the attack pattern after the fifth repetition whereas novices did not. This enabled experts to improve decision time and decision accuracy. Findings suggest that such superiority could stem from the perceptual and cognitive skills possessed by the experts, thus giving them the opportunity to recognise a situation more easily. This was reinforced by gaze behaviour which demonstrated that experts used a more efficient search strategy involving fewer fixations of longer duration on a lesser number of areas relative to the novices. Moreover, experts generated more refined karate-specific knowledge structures compared with the novices.  相似文献   
20.
作为乒乓球运动的核心,乒乓球赛场一直是乒乓球视觉展示的焦点。本文从体育场地视觉角度论及了乒乓球场地变革的主要内容及其衍变、发展的历史过程。通过深入分析借鉴视觉革命在体育比赛的特殊作用及运用,探讨了乒乓球运动传播的困境及乒乓球视觉转向的科技动因,并从微观视角就我国乒乓球器材生产商红双喜公司近10年来乒乓球场地器材的变革为例,对乒乓球场地的视觉革命与乒乓球运动的传播的互动关系进行了多角度透析,理顺二者互为动因的关系,提出了未来乒乓球运动场地的视觉变革方向。  相似文献   
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