首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1164篇
  免费   12篇
  国内免费   5篇
教育   883篇
科学研究   44篇
各国文化   15篇
体育   142篇
综合类   9篇
文化理论   4篇
信息传播   84篇
  2021年   5篇
  2020年   16篇
  2019年   29篇
  2018年   37篇
  2017年   38篇
  2016年   42篇
  2015年   27篇
  2014年   25篇
  2013年   244篇
  2012年   31篇
  2011年   31篇
  2010年   35篇
  2009年   24篇
  2008年   34篇
  2007年   33篇
  2006年   34篇
  2005年   28篇
  2004年   26篇
  2003年   26篇
  2002年   19篇
  2001年   14篇
  2000年   15篇
  1999年   20篇
  1998年   18篇
  1997年   12篇
  1996年   21篇
  1995年   20篇
  1994年   20篇
  1993年   12篇
  1992年   24篇
  1991年   21篇
  1990年   17篇
  1989年   14篇
  1988年   13篇
  1987年   7篇
  1985年   11篇
  1984年   12篇
  1983年   12篇
  1982年   6篇
  1981年   10篇
  1980年   10篇
  1979年   9篇
  1978年   5篇
  1977年   5篇
  1976年   9篇
  1975年   4篇
  1974年   4篇
  1973年   5篇
  1972年   7篇
  1971年   7篇
排序方式: 共有1181条查询结果,搜索用时 15 毫秒
1.
"武科应试器械"考论   总被引:1,自引:1,他引:0  
从体育文化角度对古代“武科”考试内容、应试器械等进行系统研究。结果显示:“武科”,又称“武举”,创立于唐武则天长安二年(702年),废于清末光绪二十七年(1901年8月29日),历经一千二百年。考试分外场(以长垛、马射、步射、刀术、枪术、翘关等体育项目为主)和内场(策论)。唐“武科”主要外场器械为弓箭,辅从刀、枪等。宋以弓箭刀枪为主同时将弩踏等作为考试项目。明代“武科”项目沿袭唐宋,外场器械未有变化。清代开始增加了“技勇”项目,分别为开硬弓、舞大刀、掇石。课题研究旨在为我国民族传统体育学的长足发展提供实质性的理论文献资料。  相似文献   
2.
3.
4.
Searching online information resources using mobile devices is affected by small screens which can display only a fraction of ranked search results. In this paper we investigate whether the search effort can be reduced by means of a simple user feedback: for a screenful of search results the user is encouraged to indicate a single most relevant document. In our approach we exploit the fact that, for small display sizes and limited user actions, we can construct a user decision tree representing all possible outcomes of the user interaction with the system. Examining the trees we can compute an upper limit on relevance feedback performance. In this study we consider three standard feedback algorithms: Rocchio, Robertson/Sparck-Jones (RSJ) and a Bayesian algorithm. We evaluate them in conjunction with two strategies for presenting search results: a document ranking that attempts to maximize information gain from the user’s choices and the top-D ranked documents. Experimental results indicate that for RSJ feedback which involves an explicit feature selection policy, the greedy top-D display is more appropriate. For the other two algorithms, the exploratory display that maximizes information gain produces better results. We conducted a user study to compare the performance of the relevance feedback methods with real users and compare the results with the findings from the tree analysis. This comparison between the simulations and real user behaviour indicates that the Bayesian algorithm, coupled with the sampled display, is the most effective. Extended version of “Evaluating Relevance Feedback Algorithms for Searching on Small Displays, ” Vishwa Vinay, Ingemar J. Cox, Natasa Milic-Frayling, Ken Wood published in the proceedings of ECIR 2005, David E. Losada, Juan M. Fernández-Luna (Eds.), Springer 2005, ISBN 3-540-25295-9  相似文献   
5.
Libraries have been the key to preserving culture and historic legacy for centuries. One such treasure cataloged in The Pennsylvania State University (Penn State) Libraries is a collection of over 33,000 Sanborn? Fire Insurance Maps. Originally kept safe in metal drawers, the library has embarked on a journey to digitize this abundance of information, combine it with other media such as photographs, and make it accessible through a web interface. Inspired by these efforts, we accessed this information and took it to the next level. Using state of the art 3D modeling and immersive technologies, we created a historic 3D model and immersive experiences of Penn State, exemplarily for the 1922 campus. The resulting experiences can be accessed through the web but also through head mounted displays (HMDs) and mobile phones in combination with VR viewers such as the Google Cardboard. Additionally, they can be used anywhere in the world or on the campus itself as a way to enable remote and in situ experiences and learning. Immersive experiences let us connect to the past, the present and the future, and as such offer value to digital cultural heritage efforts.  相似文献   
6.
7.
8.
Video market entry options available to telephone companies under the Telecommunications Act of 1996 have First Amendment implications that will affect the constitutional value of telephone video. These entry options impose regulatory constraints upon providers and differ in potentials for provider speech, speaker access, and content diversity. The author concludes that the Act's open video system option best advances First Amendment interests in increased diversity of and access to speech.  相似文献   
9.
Mooses and colleagues suggest that running economy alone does not explain superior distance running performance in elite Kenyan runners. Whilst we agree with the multi-factorial hypothesis for Kenyan running success, we do not believe that running economy can be overlooked to the extent that it was based on this particular study. Based on the methods used and the range of athletes tested, in this response letter we question whether this study provides any basis for downplaying the influence of running economy or suggesting that other factors compensate for it to enable superior performance.  相似文献   
10.
Limited recommendations of wheelchair configurations for court sports have been identified in the published literature. To accommodate the wide range of impairments in wheelchair rugby, players are given a point score that reflects their impairment. Players have regularly been grouped as high-, mid-, or low-point players in research, with high-point players having greater levels of muscle function compared with other classifications. This research documented the wheelchair configurations of elite Australian wheelchair rugby players across classification groups. Significant differences (p < 0.05) were found for increased seat height and decreased seat depth for high-point players compared with low- and mid-point groups, respectively. Low-point players displayed reduced wheelchair mass compared with high- and mid-point players, as well as increased frame length. Camber angles showed no significant differences across the classification groups. The incorporation of anthropometric measures, such as the elbow angle at the top dead center, was also investigated. While elbow angle showed no significant differences, seat height-to-total arm length ratio was higher for high-point players. Participants also completed surveys detailing their perception of the effect of altering wheelchair configurations. It is suggested that wheelchair configurations should consider an individual’s anthropometrics, impairment, training history, and court role to promote optimal performance, with predictive modeling having the potential to reduce the associated time and cost.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号