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Naoko Saito has made a good case for emphasising the 'tragic' dimension within Dewey's pragmatism. My response suggests ways in which Saito has not gone far enough. She does not adequately move beyond 'procedural pragmatism' to a 'programmatic pragmatism' which offers substantive articulations about the human good. In addition, her emphasis on 'Emersonian perfectionism' is misguided. Both the language of 'perfectionism' and the figure of Emerson are unsuitable for the project she intends. Speaking more concretely of a 'tragic–comic meliorism' allied to the novelist Hawthorne, it is suggested, provides a more fruitful path.  相似文献   
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The mere perception that news has given certain problems more coverage can lead the audience to assume that those problems are more important. Given that the news media, at times, obsesses over relatively trivial matters, and given that the audience is increasingly able to filter media exposure, it is worth asking what happens when audience members perceive that recent media coverage has not emphasized any very important problems. In such cases, audience members might assume that any problems facing the nation must not be particularly important. We explicate this attitude of political complacency, test whether perceived media agendas lacking important problems can influence it, and explore whether complacency helps explain political disengagement. We also explore whether these effects generalize beyond news, to new media gatekeepers such as Twitter. Two experiments tested effects of a perceived absence of important problems in recent news or Twitter content. In the case of news, but not Twitter, this increased complacency in both studies. Study 2 added a no-exposure control and found that effects on complacency were driven by the cueing of nonproblem stories, not by the absence of problem story cues. Both studies validated complacency as a predictor of political disengagement.  相似文献   
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Serious games are becoming increasingly popular due to their association with increased learning outcomes when compared to traditional self-regulated learning activities. However, the majority of research examining the outcomes of serious games has focused almost exclusively on learning outcomes. This has resulted in a lack of research examining why these types of games result in increased positive outcomes, such as engagement or performance. This study seeks to address this gap in existing research by examining the relationship between game difficulty and participants’ engagement, performance and self-efficacy in a Pacman style maze navigation game. This required the use of hidden difficulty variations which participants were randomly assigned. Participants engaged with the game over a 5-days practice period. Results from this study suggest that difficulty plays a considerable role in influencing participants’ self-efficacy for the task. Self-efficacy has been consistently linked to positive outcomes such as increased engagement and performance. This highlights the importance of difficulty as a game design factor as well as providing an insight into the manner in which serious games could be further refined in order to increase user’s self-efficacy and associated positive outcomes. Implications for future serious games and self-efficacy research are discussed.  相似文献   
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A CD-ROM consisting of videos of two lessons by different teachers demonstrating exemplary science teaching was used to elicit, develop and track the changing conceptions of good science teaching of student teachers enrolled for the one-year Postgraduate Diploma in Education (PGDE) at several stages during the programme. It was found that the videos acted as an effective probe to elicit student teachers’ conceptions and had significant impact on those conceptions at different stages of the programme through the provision of teacher models demonstrating exemplary teaching. The experience has extended novice teachers’ awareness of alternative teaching methods and approaches not experienced in their own schooling, broadened their awareness of different classroom situations, provided proof of existence of good practices and prompted them to reflect on their current conceptions of good science teaching. Most importantly, the strategy of asking student teachers to watch the same videos on three separate occasions at different times of the course was recognized by them as a crucial element in facilitating their reflection on their changing conceptions of good science teaching. PGDE is the standard form of pre-service teacher education in Hong Kong. It provides qualified teacher status within Hong Kong. Student teachers enrolled for the PGDE have completed a relevant undergraduate degree.  相似文献   
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The definitions of developmental dyslexia andtemporal processing are discussed and severalconstruals of what a temporal processingdeficit might entail are illustrated. Then,using a framework developed by Farmer & Klein(1995), the proposal that a temporal processingdeficit (in vision, audition, or both) might bethe root cause of some proportion of cases ofdevelopmental dyslexia is introduced andvarious research strategies for testing thisproposal are identified. The symposium paperswhich address this general question using arange of these strategies are then criticallyreviewed. It is noted that whereas reading isa recent artifact not yet subject to any directselection pressure, its normal performancerequires the use of, and connections between,the highly evolved modules for visual patternrecognition and language. Within vision andlanguage redundant coding, which permitsperformance in the face of injuries anddegraded input, also makes it difficult todetect subtle deficits (whether temporal, ornot) unless precise tests are used. Yet suchdeficits may degrade performance on tasks (suchas reading) which require the non-copiousconnections between vision and language. Theefficacy of this pathway, I suggest, ismeasured by performance on the rapidautomatized naming (RAN) test.  相似文献   
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This paper not only makes a contribution to the mosaic of scientific knowledge of the brain and nervous system, but suggests implications of practical value. Observant, experienced teachers know empirically that some youngsters learn best, and perhaps only, when seated front-center, right before the teacher’s desk. Such children need to have the eye contact, or to be in quick arm’s reach, or to have distractions screened out. Drs. Bakker and Van Rijnsoever give evidence here that, for many children, taking in and remembering the message is dependent on their physical placement to catch most effectively the stream of sound. This is important to consider in the popular open classroom. Although many children can adapt readily to less-than-perfect physical learning conditions, for some we must “re-invent the wall,” not to climb, but to provide a place to call “home.” The theoretical re-inforcement presented in this paper proves that such boundaries can also provide source and direction for sound as part of some children’s currently needed sensory security and enhance the efficiency of their auditory intake. Editor  相似文献   
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Interaction and learning: Theorizing on the art of teaching   总被引:1,自引:0,他引:1  
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