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新一轮科技革命和产业变革加速演进,人工智能、移动技术、物联网等新技术新应用方兴未艾,技术革新改变了人们的生活、生产方式和思维方式,同时对个体的素质能力提出了新的诉求,进而对未来教育学习框架提出了挑战。文章基于代表各社会阶段人类关注的价值焦点变化,系统梳理人类社会个体"三商"(智商、情商、数字智商)的发展脉络及关系,解析数字智商能力图谱、数字智商能力三级目标与数字智商能力的现实应用,构建适应数字智商发展的未来教育学习框架,以期为新时代数字化教育体系架构、路径规划与教学实施带来些许启示。  相似文献   
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Seonju Ko 《教育心理学》2002,22(2):219-233
This study explored ways to analyse gains in children's cognitive skills through playing computer games. Eighty-seven children aged from 7 to 10 years participated in a computer game called 'Find the Flamingo', one of Safari Search series (O'Brien, 1985). The game consisted of a set of rules, given with affirmative and negative if-then statements. Development, individual differences and learning were found in children's inferential game play. It was also found that there were already different play patterns from the beginning of the games between the good problem solvers and the random guessers. Discussions were made on the methods for analysis of computer game activity.  相似文献   
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