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In order to understand the task of instructional designers who produce learning support software, this paper reviews the influence of learning theory on instructional design, recent developments in computer technology, and the evolving role of the instructor as a facilitator of higher-order thinking. Constructivist principles of learning and an appreciation for the fact that the learner must become more independent and skilled in metacognitive self-assessment and self-management are fundamental to this changing role. Two cognitive tools that provide learner/user support for personal construction of knowledge systems are “MindMap” and “Learning FourMat Processor.” These tools are examined in the light of current learning theory and a recent study comparing the work of novice and expert writers using different forms of performance support. Recommendations are made for the development of a more complete set of cognitive tools that enables users to construct their own multimedia knowledge systems based on higher-order thinking and problem solving.  相似文献   
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This book seeks to formalise approaches to e‐learning by ensuring that e‐resource design is evaluated and appropriately supported by evidence. The book is aimed at academics who design e‐learning systems and need to devise scholarly evaluation research to assess their success. If this book's likely to relate closely to what you do, I suggest you borrow a copy so you can assess it for yourself. John G Hedberg  相似文献   
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This article looks at how knowledge can be accessed using current technologies, so that forms of alternative delivery can be made available. It examines the effect of establishing links between schools and the university producing ‘virtual institutions’, and looks to the future.  相似文献   
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This paper explores the use of emerging Cloud technologies that support real-time online collaboration. It considers the extent to which these technologies can be leveraged to develop complex skillsets supporting interaction between multiple learners in online spaces. In a pilot study that closely examines how groups of learners translate two kinds of collaborative writing tasks, the paper critically investigates some of the positive individual- and group-based strategies that embody effective, genuine online collaboration. Taking into consideration the relationship between the elements of task design, learning experiences and the learning environment, the paper addresses need to come to a fuller understanding of how learners interact in real time and use this understanding to inform future designs in e-learning.  相似文献   
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Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlantis (QA), in a series of Primary Four (10‐ to 11‐year‐olds) Science lessons at Orchard Primary School in Singapore, this paper examines the issues of learning engagement and describes the socio‐cultural context of QA's implementation. The students and teacher were observed during the lessons, interviewed after, and the completed quests were analysed to determine the level of engagement achieved. A pre‐ and posttest on the Science concepts covered was also administered. A seven‐level taxonomy of engagement was used to provide the study with a more holistic perspective of engagement, together with the attempt to concretise the element of engagement into observable traits. Although there was a significant improvement of the posttest over the pretest, the level of engagement of the students was low (between 3 and 4). The lack of engagement might be a result of the distractions in the 3D MUVE, the students’ difficulty with language used in the QA, their lack of computer competency for QA tasks, and/or their inability to complete the quests’ section on reflections. The biggest challenges to the integration of QA into the Science curriculum were the interdependent issues of time (or lack of it) and ‘buy‐in’ by the school and parents.  相似文献   
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There is growing recognition that the economic climate of the world is shifting towards a knowledge‐based economy where knowledge will be cherished as the most prized asset. In this regard, technology can be leveraged as a useful tool in effectually managing the knowledge capital of an organisation. Although several research studies have advanced knowledge management frameworks catering to the requirements of organisations specialising in diverse fields of expertise, no comprehensive knowledge‐management architecture has been found that is technology mediated and orientated towards the emergent needs of an educational research organisation. In this paper, we review a knowledge management technology approach modeled as a web portal that was developed to create a repository and to facilitate shared resources in a research organisation. This technology‐based framework encapsulates the knowledge management processes that capture and augment the explicit knowledge resources of the research organisation. The framework also supports social networks that enable the sharing and encoding of tacit knowledge by facilitating online exchanges and feedback.  相似文献   
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