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AbstractIn this paper we present the results of a naturalistic study carried out with higher education students which describes their learning environments when working on academic tasks in groups and individually. In this study we want to analyse how they organize their learning activities and knowledge processes (reading, reflecting and sharing) and how these learning processes are integrated into their Personal Learning Environments (PLE). In order to achieve that, students had to reflect about the basic ‘components’ that make up their learning process: reading (using not only by text but also multimedia), doing/reflecting (creating cognitive artefacts) and sharing (discussing, showing, and offering and receiving feedback from and to a community of reference). Students formed relationships between those components and any technological tools they used and created mind maps to represent their PLEs. The main objective is to try to understand how PLEs are organized and how they are perceived by learners, not from a technological perspective but from a learning perspective. The main results confirm the strong nature of PLEs as a pedagogical approach with a strong technological base. In addition, those results suggest a close relationship between students’ beliefs and expectations regarding academic tasks as well as the importance they give to each component in their learning process. 相似文献
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吴宇璐 《江西广播电视大学学报》2011,(4):46-51
本文在理解个人学习环境定义的基础上,分析了个人学习环境的构成要素,讨论了PLE的价值指向。文章通过对需求、目标、任务、资源、工具、活动、共同体、评价等构成要素的分析,以期为学习者个人学习环境的建构,支持个性化学习、独立学习、终身学习和非正式学习提供有效指导。 相似文献
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Pirkko Hyvönen 《Teachers and Teaching》2013,19(5-6):391-409
The Finnish educational system and curricula lay emphasis on play, collaboration and equality. Modern educational practices allow the learning environment to be enlarged from indoor classrooms to outdoor playful learning environments (PLEs). PLEs have been constructed in schoolyards in Finland with the goal of increasing learning through play in curriculum‐based education and augmenting collaborative play (ColPlay) between boys and girls. In order to better understand and describe such developments, the author set out to ascertain how teachers perceive mixed‐gender play activities in pre‐primary and basic education. Fourteen teachers were interviewed and the obtained data were analysed using the grounded theory as an analytical approach. The research suggests five premises for ColPlay: (1) the most suitable forms of ColPlay are outdoor games and role‐play, (2) gender roles adjust in contemporary play culture, (3) teachers’ pedagogical thinking on ColPlay includes various practices to promote collaborative relationships between girls and boys, (4) teachers have confidence in ColPlay and (5) learning to collaborate with both genders requires practice and reflection. The study offers useful insights for teachers, teacher educators and designers of game content and learning environments. 相似文献
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基于PLE理念的网络自主学习环境的构建 总被引:1,自引:0,他引:1
随着终身学习的需要,网络环境下的自主学习发展迅速并受到极大关注。如何有效地进行网络自主学习是学习者在网络环境下进行自主学习面临的最重要问题。随着网络技术的发展,为网络环境下的成人自主学习提供了便利的条件和有效的工具。本文基于个人学习环境(PIE)的理念,旨在利用Web2.0的技术构建网络环境下的自主学习模式。 相似文献
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如何利用丰富、优越的网络学习资源培养远程学习者自主学习能力,提高学习效率,PLE设计是解决这一问题的方法之一。依据PLE的内涵和远程学习者自主学习能力要素,设计培养远程学习者自主学习能力的理论模型,以理论模型为指导开发PLE实践平台,并利用平台进行实践,进而分析实践过程和结果,以验证该理论模型的科学性,实践平台的适用性、实用性及推广性。 相似文献
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AbstractThe creation of a Personal Learning Environment (PLE) process. The research project Dipro 2.0 had different objectives, one of which was the creation of a learning environment using Web 2.0 architecture. This was done in three stages: the design of a prototype, an analysis by members of the research team and its evaluation by experts and students. The first environment is a PLE and the second environment contains the learning materials distributed in 14 units. Fifty-seven educational technology experts from different Latin American countries participated in the evaluation of both environments; they were selected from the criterion of expert competence and 284 students from different Spanish universities. The instrument used was created ad hoc, and results confirmed that both environments are positively valued; it is recommended for teacher training. 相似文献
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AbstractThis article is a pedagogical contribution to the debate about the meaning, usefulness and possible integration of PLEs into formalized education. We assume that PLEs represent a change in the rules of traditional teaching taking place in formal educational contexts. We use the comparison of a solid knowledge taught in textbooks compared PLEs in the context of the liquid culture of cyberspace as a metaphor for learning. The article provides an overview of the features and elements of a PLE in formal education and suggests that the educational objective of PLEs is the formation of digital citizenship. This concept implies that learners must become aware of their digital identity and develop competence in five dimensions for an intelligent use of digital technology and culture. We conclude by referring to PLEs as an educational ideology and its potential evolution from the deschooling theses and educational reform in schools. 相似文献