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刘北湘 《首都体育学院学报》2005,17(3):121-123
运动技术录像解析是运动技术分析中的重要手段,也是大学体育专业学生应该了解和掌握的重要知识技能。但是由于受到各种条件的限制,与教学配套的相关实验并没有得到很好的实施和推广。为适用教学和实验的需要,改善当前的教学条件,作者设计了这样一个可用于运动技术录像解析教学实验的辅助软件。软件经实际使用收到了较好的教学效果。本文就是对这个软件的情况进行介绍,希望能得到同行的关注和见解。这个软件的意义并不在于理论上,而在于它的新型实用方面。 相似文献
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朱学芳 《现代图书情报技术》2003,35(3):67-69,72
计算机图像处理技术的发展,加速了情报学对图像/视频等较大信息量的快速存储、检索、应用。本文讨论将彩色数字图像信号按一定的规则分割成相同大小的子块,对其进行非均匀降速采样的过程,重采样频率的自动确定、选择原则,重构信号的质量、数据量与子块的尺寸等问题,并以实际的彩色数字图像文件全部用VC 6.0编程实现非均匀降速采样和Hermite插值重构;以实验数据得出了一些有益的结论,并进行了分析讨论。分析方法、实现程序不仅彩色数字图像文件有效,对视频信号也有效的。 相似文献
4.
无盘网络与数字图书馆 总被引:2,自引:0,他引:2
潘寅生 《现代图书情报技术》2002,18(4):11-13
通过无盘网络与有盘网络的比较,提出无盘网络作为新图书馆部分网络选型的解决方案以及无盘网络在数字图书馆中的应用。 相似文献
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视频数据库及其应用 总被引:1,自引:0,他引:1
梁雯 《现代图书情报技术》2002,18(6):64-65
视频数据库是多媒体数据库研究的继承和深入。本文阐述了视频数据库研究的主要问题,介绍了视频数据库系统的发展,并通过Hampapur提出的视频数据库的框架,旨在向读者展示视频数据库的优越性以及在各方面的应用。 相似文献
6.
基于Web交互式视频点播系统在数字图书馆的应用 总被引:4,自引:0,他引:4
介绍了流媒体和流技术的概念,流媒体技术原因及基于Web交互式视频点播系统在数字图书馆的应用。 相似文献
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Andy Horbal 《The Journal of Academic Librarianship》2018,44(2):179-189
Although a substantial majority of academic libraries now provide streaming video, the literature contains few studies which focus on how such resources are used. This article presents the results of a qualitative research study consisting of in-depth interviews with 18 instructors who use of one category of streaming video resources, educational videos, which are important because they are sold a higher price than most individuals can afford, and thus are typically only available to instructors through the library. The study's main findings are that instructors think educational streaming video resources compare favorably to commercial and non-streaming alternatives in most respects and use them whenever possible, that the primary benefit of these resources is to facilitate better use of limited class time by enabling instructors to assign videos as outside-of-class viewing, and that the library is not the primary means instructors use to discover new educational streaming video resources. Additional insights are provided into factors that academic libraries should consider when deciding which resources to invest in, which acquisition models to pursue, and what marketing strategies to employ to ensure maximum usage. 相似文献
8.
Jorge Peña Subuhi Khan Christopher N. Burrows Hart Blanton 《Communication Research Reports》2018,35(4):293-302
This study examined whether persuasive health messages embedded in shooter games have broad or targeted effects on players’ willingness to engage in risk behaviors (N = 145). Participants presented with in-game health messages discouraging alcohol-impaired driving of motor vehicles showed reduced willingness to drink alcohol and to operate both motor and nonmotor vehicles, compared to those in a no-message gaming control condition. There were no spillover effects on willingness to smoke cigarettes or marijuana, thus implying targeted persuasive effects. In addition, players experiencing high instead of low cognitive load showed decreased postexperiment willingness to drink and operate nonmotor vehicles, thus suggesting that playing a game under high cognitive load can influence players’ attitudes. The findings replicate previous research and further expand on knowledge-activation and thought-disruption mechanisms underlying the persuasiveness of health messages. 相似文献
9.
John A. Velez David R. Ewoldsen Michael D. Hanus Hyunjin Song Jonathan A. Villarreal 《Communication Research Reports》2018,35(5):424-433
This study examines how social comparison information provided by video game leaderboards may influence players’ retrospective judgments of autonomy, competence, and relatedness need fulfillment. Participants played a video game and were randomly assigned to receive no postgame feedback or were shown a leaderboard that placed them in the top or bottom quartile of players. Results indicate downward social comparisons increase enjoyment by increasing competence and relatedness perceptions. However, upward comparisons did not have an opposite effect, nor did either type of social comparison influence players’ autonomy perceptions. Implications for applying Self-Determination Theory to video game enjoyment in the context of social comparison feedback is discussed. 相似文献
10.
Sian Barber 《Media History》2018,24(1):99-114
This article explores the relationship between the British Board of Film Classification (BBFC) and government during the implementation of the Video Recordings Act (VRA). It considers the public Parliamentary debates about the VRA, and places them alongside private correspondence between the Home Office and the BBFC, and internal BBFC material from the recently catalogued James Ferman papers held at the BFI. As well as exploring the introduction of the VRA, this article also aims to briefly consider its implications for the BBFC, how they set about interpreting and implementing its stringent recommendations and how this impacted upon the organisational working practices of the Board. While the VRA was without doubt one of the most significant pieces of legislation within the history of film regulation in Britain, the time is ripe for its reappraisal and with it a re-evaluation of the role played by the BBFC in securing statutory regulatory powers. 相似文献