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This essay describes current research in player studies, focusing on how play is a social activity, and how sociality is mediated and performed in a variety of settings. It starts by explaining the concept of tandem play and then moves to an exploration of gameplay that is performed for differently sized audiences via the Twitch.tv platform. Our research finds that even single-player gameplay can very often be a social activity. Additionally, how we perform gameplay is contingent on multiple factors, including where we and others are physically located, whether play is professional or amateur, and how particular play platforms shape our expectations for play and spectatorship actions.  相似文献   
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目的:探讨抽搐患者使用安定静脉推注后的护理.方法:20例抽搐患者用安定静脉推注后,连接心电监护仪,监测呼吸、心率、血压、血氧饱和度等;连接鼻导管吸氧.结果:抽搐症状短时间内全部得到缓解.结论:及时发现,早期处理.可避免护理不良事件发生,保障抽搐患者安全渡过疾病抽搐征象发作期.  相似文献   
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