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1.
Background: In recent years increasing attention has been given to models-based approaches to physical education as a way of promoting standards and particular types of learning through better alignment of teacher planning and delivery with pupil learning and achievement. However, little attention has been given to the specific contribution a pedagogical model for outdoor adventure education (OAE) has to make to pupils learning.

Purpose: This paper is presented in two parts. Part one is an advocacy paper and draws upon the broader discourse around models-based practice to make a case for the development of a pedagogical model for OAE. Drawing upon guidelines for models-based approaches to physical education, this paper considers the theoretical foundation, rationale, review of research findings and major theme that inform the development of a model of OAE.

Conclusions: The selected review of the research suggests that the major impact of OAE is upon the affective domain, particularly in relation to pupils developing a positive self-concept. Learning is also evident in the cognitive and physical domains, but this is secondary to learning in the affective domain. Drawing upon the analysis of the research literature, the major theme for the model is identified as ‘personal growth through adventure’ and ‘OAE’ is suggested as the name of the model. Part two of this paper builds upon these foundations to outline what a pedagogical model for OAE might look like in a secondary school in the UK.  相似文献   

2.
古希腊的神话和传说塑造了一系列具有冒险精神的英雄形象,这些文学形象折射出了西方人热衷冒险的文化特质。在西方文明漫长的发展历程中,这股勇于探索、甘于冒险的历险精神始终贯穿其中,甚至成为有别于其他异质文化的重要标志。它引领着一代又一代的冒险家向未知领域挺进。当然,它内含的"天人相分"的认知模式和"世俗人本意识"对人类文明也产生了一定的消极影响,这一点不容忽视。  相似文献   
3.
郑军是当代中国科幻文坛一位“理论与实践相结合”的非典型科幻作家。他以科幻迷的身份走入科幻界,凭着自己对科幻创作的执著与坚韧,在而立之年投身科幻创作,用了15年的时间从边缘走向中心。在创作理念上,他独辟蹊径,坚持以真实生活为创作背景,在科技发展的最前沿寻觅科幻素材,拒绝“老三样”式的科幻八股。  相似文献   
4.
人类的探险行为从工作所需演变为今天的探险运动,它折射着人类自身发展的脚步,也预示着人类未来生活的追求。当今的人们不需要去真正探险,但探险性运动休闲在满足人们探险的好奇心的同时,也提供给人们一种高品质的休闲方式,它是未来运动休闲的主方向,当然也就是运动休闲产业发展的主题。我国运动休闲产业历经多年发展而仍然处于边缘状态,探险性运动休闲则可以成为未来我国运动休闲产业发展的突破口。  相似文献   
5.
The GoNorth! Adventure Learning (AL) Series delivered educational programs about global climate change and sustainability from 2006 to 2010 via a hybrid-learning environment that included a curriculum designed with activities that worked in conjunction with the travels of Team GoNorth! as they dog sledded throughout the circumpolar Arctic. This study addresses a gap in the AL literature by identifying factors that lead to high levels of student engagement and reveals strategies for instructional designers and educators on how to design emotionally engaging online learning environments. A mixed methods study was conducted to explore patterns of learner engagement in relation to two AL programs: GoNorth! Fennoscandia 2008 and GoNorth! Nunavut 2009. Survey data were drawn from a total of 101 students in 2008 and 2009.  相似文献   
6.
Indigenous voices are largely silent in the outdoor education and adventure therapy literature. The purpose of this research collaboration was to understand how a 10-day outdoor adventure leadership experience (OALE) may promote resilience and well-being for Indigenous youth through their participation in the program. The process was examined through a community-based participatory research project that sought insight from the perspectives of one First Nations community in Canada. The OALE was implemented with six different groups for a total of 43 youth participants (ages 11.9–18.7 years) from Wikwemikong Unceded Indian Reserve in northeastern Ontario. Field data were collected from multiple sources including participant interviews, journals, focus groups, and talking circles. Using a critical ethnographic lens, we analyzed the data inductively to understand how the OALE promoted resilience and well-being. We listened to Indigenous voices, adhered to principles of Indigenous coding for thematic content and respected Indigenous ways of knowing for interpreting results. The process of connecting to the Good Life (Anishinaabe Bimaadziwin) or waking up (nsidwaaswok) to the Good Life emerged as the dominant theme. Connecting to the Good Life may offer a simple yet compelling way to understand the net impact of the OALE.  相似文献   
7.
ABSTRACT

We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content-generation tools that simplify the development of educational AR games, especially those that extensively use narrative-based game design and player-location tracking such as location-based historical or museum adventure games. We use Igpaw: Intramuros, a proof-of-concept game developed using MAGIS, to help describe the current state of the framework and to show its efficacy for implementing outdoor location-based educational games, and we briefly outline future development plans to improve MAGIS’ AR support (especially those involving indoor scenarios) as well as to improve the instructional design and authoring phases of AR applications written using this framework.  相似文献   
8.
英国新浪漫主义作家罗伯特·史蒂文森的代表作《金银岛》是全世界流传最广的海盗探险小说之一,整部小说充分流露着主人公对海盗、寻宝、海上探险的热爱与神往。该文以《金银岛》为例,从对大海的向往、对冒险精神的追求和对财富的渴望三个方面来解读西方人长久以来怀有深刻的“海盗情结”的原因所在,以及这种情结所产生的各种影响。  相似文献   
9.
计数器中竞争冒险消除方法的探讨   总被引:1,自引:0,他引:1  
通过对计数器中竞争冒险的消除方法的分析与实践,针对消除竞争冒险的滤波法,提出利用时序逻辑电路的特点,在条件满足的情况下,滤波电容并接在输入端的新思路.并指出滤波电容并接在输入端完全可以避免竞争冒险动作的产生,而且可以降低由于滤波电容接入对数字电路系统性能的影响.  相似文献   
10.
根据组合逻辑电路中竞争冒险现象的理论,用实验的方法,研究了竞争冒险现象中对集成门电路多余输入端的处理问题。从而在实验上得出了处理门电路多余输入端的一般性结论。  相似文献   
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