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1.
对一些讨论多年的有关体育课程改革的理论问题进行了系统的整合,并阐述了理论依据及其实施途径。希望能对正在进行的体育课程改革有所裨益。 相似文献
2.
普通高校实施体育选项课教学,遵循了大学生身心发展规律和兴趣爱好,适应了高校体育教学的客观要求,有利于学生个性发展,培养学生主动学习意识,提高运动能力,使学生身心全面发展,对选项课教学进行研究,为高校体育教学改革提供了可选择的方案. 相似文献
3.
体育教育专业改革应注重调整培养目标 总被引:1,自引:0,他引:1
陈素雅 《山西师大体育学院学报》2001,16(3):26-28
用现代体育科学有关理论对体育教育专业改革进行分析,认为:在体育教育专业改革的众多因素中,首要考虑调整培养目标,变革教学观念,才能保障和贯彻落实体育教育专业的改革. 相似文献
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我国优势项目优秀教练员成材过程的探讨 总被引:19,自引:2,他引:17
综合运用多种研究方法,从整体性、综合性角度出发,围绕训练和管理两个方面入手,从我国81名优势项目优秀教练员成材过程中探讨我国优秀教练员成材过程的时间阶段性特征,揭示影响其成材过程的主、客观因素,为教练员的选拔,培养提供理论和实践依据. 相似文献
7.
Matt Cook 《The Journal of Academic Librarianship》2018,44(1):145-149
As academic library collections are moved off site to make room for learning commons-type collaboration spaces, exploratory research processes (e.g. stacks browsing activities) are threatened. Given the range of benefits associated with chance information encounters in the physical book stacks, the disappearance of accessible collections is problematic. Fortunately, by focusing on embodied aspects of the physical browsing experience we can leverage emerging technologies to preserve instances of serendipitous information retrieval. Virtual reality, in this case, provides a browsing platform that allows for the type of search activity typically associated with research in the physical books stacks and preserves the benefits thereof. 相似文献
8.
Jiawei Huang Mahda M. Bagher Heather Dohn Ross Nathan Piekielek Jan Oliver Wallgrün Jiayan Zhao 《Journal of Map & Geography Libraries》2018,14(1):40-63
Libraries have been the key to preserving culture and historic legacy for centuries. One such treasure cataloged in The Pennsylvania State University (Penn State) Libraries is a collection of over 33,000 Sanborn? Fire Insurance Maps. Originally kept safe in metal drawers, the library has embarked on a journey to digitize this abundance of information, combine it with other media such as photographs, and make it accessible through a web interface. Inspired by these efforts, we accessed this information and took it to the next level. Using state of the art 3D modeling and immersive technologies, we created a historic 3D model and immersive experiences of Penn State, exemplarily for the 1922 campus. The resulting experiences can be accessed through the web but also through head mounted displays (HMDs) and mobile phones in combination with VR viewers such as the Google Cardboard. Additionally, they can be used anywhere in the world or on the campus itself as a way to enable remote and in situ experiences and learning. Immersive experiences let us connect to the past, the present and the future, and as such offer value to digital cultural heritage efforts. 相似文献
9.
Atsushi Sugiura Toshihiro Kitama Masahiro Toyoura Xiaoyang Mao 《Anatomical sciences education》2019,12(5):561-571
Human anatomical specimen museums are commonly used by medical, nursing, and paramedical students. Through dissection and prosection, the specimens housed in these museums allow students to appreciate the complex relationships of organs and structures in more detail than textbooks could provide. However, it may be difficult for students, particularly novices, to identify the various parts of these anatomical structures without additional explanations from a docent or supplemental illustrations. Recently, augmented reality (AR) has been used in many museum exhibits to display virtual objects in videos captured from the real world. This technology can significantly enhance the learning experience. In this study, three AR-based support systems for tours in medical specimen museums were developed, and their usability and effectiveness for learning were examined. The first system was constructed using an AR marker. This system could display virtual label information for specimens by capturing AR markers using a tablet camera. Individual AR markers were required for all specimens, but their presence in and on the prosected specimens could also be obtrusive. The second system was developed to set the specimen image itself as an image marker, as most specimens were displayed in cross section. Visitors could then obtain the label information presented by AR without any markers intruding on the display or anatomical specimens. The third system was comprised of a head-mounted display combined with a natural click interface. The system could provide visitors with an environment for the natural manipulation of virtual objects with future scalability. 相似文献
10.
Dylan J.H.A. Henssen Loes van den Heuvel Guido De Jong Marc A.T.M. Vorstenbosch Anne-Marie van Cappellen van Walsum Marianne M. Van den Hurk Jan G.M. Kooloos Ronald H.M.A. Bartels 《Anatomical sciences education》2020,13(3):353-365
Neuroanatomy education is a challenging field which could benefit from modern innovations, such as augmented reality (AR) applications. This study investigates the differences on test scores, cognitive load, and motivation after neuroanatomy learning using AR applications or using cross-sections of the brain. Prior to two practical assignments, a pretest (extended matching questions, double-choice questions and a test on cross-sectional anatomy) and a mental rotation test (MRT) were completed. Sex and MRT scores were used to stratify students over the two groups. The two practical assignments were designed to study (1) general brain anatomy and (2) subcortical structures. Subsequently, participants completed a posttest similar to the pretest and a motivational questionnaire. Finally, a focus group interview was conducted to appraise participants’ perceptions. Medical and biomedical students (n = 31); 19 males (61.3%) and 12 females (38.7%), mean age 19.2 ± 1.7 years participated in this experiment. Students who worked with cross-sections (n = 16) showed significantly more improvement on test scores than students who worked with GreyMapp-AR (P = 0.035) (n = 15). Further analysis showed that this difference was primarily caused by significant improvement on the cross-sectional questions. Students in the cross-section group, moreover, experienced a significantly higher germane (P = 0.009) and extraneous cognitive load (P = 0.016) than students in the GreyMapp-AR group. No significant differences were found in motivational scores. To conclude, this study suggests that AR applications can play a role in future anatomy education as an add-on educational tool, especially in learning three-dimensional relations of anatomical structures. 相似文献