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1.
The article documents findings from a pilot study undertaken in 2012–2013 in a special needs secondary school in the England, that trialled the use of a multimedia advocacy tool, “The RIX Wiki”. The trial was part of the pathfinder programme, which aimed to reform existing Special Education Needs provision, from the system of statementing to one of developing education health care plans. The reforms became enshrined in the Children and Families Act (2014). The findings were overall positive and helped with person-centred planning processes. The discussion is framed within current and future policy directives. We argue that multimedia advocacy approaches and software tools, like the “RIX Wiki” will have a continued role to play in ensuring the needs, aspirations and choices of children and young people with learning disabilities remain central.  相似文献   
2.
The notion that the stories of our lives shape dispositions towards imagined futures is another lens through which university underrepresentation should be viewed. A storied lens attends to how futures, like university attendance, are storied during childhood to the extent that some youth imagine, and therefore plan, these futures as natural progression. Such was the case for study participants, indicating that childhood stories contain answers for mitigating social reproduction connected to parental education and cultural forces within the home. Examining social mobility through the underexplored storied-futures grand narrative presents unique solutions that lay hidden within the dominant meritocratic grand narrative.  相似文献   
3.
Abstract

In 2016, J. Murrey Atkins Library at the University of North Carolina at Charlotte opened a reservable study room where student parents and caregivers can study with their children on campus. In 2018, the library opened a second family-friendly study room to meet the needs of our growing campus community. To inform the room design, the library conducted a mixed methods research study that included a user survey, an examination of room reservation and usage data, and one-on-one user interviews. This paper focuses on the user-centered design process used to inform the development of the second, family-friendly, library study room.  相似文献   
4.
Abstract

The Mystery Room is an educational escape room based on information literacy and applied to multiple audiences, including first-year students and library student employees. In this article, we explain how we developed the game, its theoretical underpinnings, and why it’s a flexible workshop for a variety of audiences.  相似文献   
5.
Self‐reported measures are an easy, time‐efficient, and low‐cost way to collect research data compared to other assessment methods. They are, however, characterized by several limitations regarding the quality and the clarity of the data they produce, especially when they are implemented in education. The main purpose of the current study was to use a method called discrete choice modeling (DCM) in education, in order to develop a self‐reported instrument that will reduce the bias for socially desirable responses and to assess teachers’ practices in physical activity. DCM method has the ability to overcome the respondents’ tendency to answer in a socially desirable way. A nationally representative sample of 531 Greek early educators participated in this study and were administered a self‐assessment questionnaire based on DCM. Results showed that the DCM based newly developed instrument manages to assess effectively educators’ practices and provided evidence of the applicability of the method in education. Further implications and future recommendations regarding the effective application of DCM in education are discussed.  相似文献   
6.
In this ITEMS module, we introduce the generalized deterministic inputs, noisy “and” gate (G‐DINA) model, which is a general framework for specifying, estimating, and evaluating a wide variety of cognitive diagnosis models. The module contains a nontechnical introduction to diagnostic measurement, an introductory overview of the G‐DINA model, as well as common special cases, and a review of model‐data fit evaluation practices within this framework. We use the flexible GDINA R package, which is available for free within the R environment and provides a user‐friendly graphical interface in addition to the code‐driven layer. The digital module also contains videos of worked examples, solutions to data activity questions, curated resources, a glossary, and quizzes with diagnostic feedback.  相似文献   
7.
对江西省高校大学生体育健身需求的调查   总被引:13,自引:0,他引:13  
对江西 18所高校大学生体育健身内容需求现状进行了调查 ,通过对大学生 15项体育健身内容需求程度的统计分析 ,提出建立高校大学生体育健身体系及对策。  相似文献   
8.
甘肃省大学生心理健康状况调查   总被引:4,自引:0,他引:4  
运用问卷调查、文献资料调研和数理统计等方法 ,对甘肃省 9所高校的 94 3名男、女大学生进行了心理健康状况的调研分析 ,据此提出了若干建议。  相似文献   
9.
高年级大学生课外体育活动参与特征调研   总被引:15,自引:1,他引:14  
采用问卷调查、文献资料调研、数理统计等方法 ,对高年级大学生课外体育活动参与特征进行了分析与研究。结果发现 ,目前高年级大学生参与课外体育活动的人数量少 ,体育活动项目多样化 ,校园为主要的活动场所 ,每周活动次数 1~ 2次为主 ,每次活动时间 6 0 min以上 ,以中等活动负荷为主 ,呈多元化的活动目的动机 ,活动受主、客观因素的影响。据此提出了一些对策和建议。  相似文献   
10.
论高校体育教学的创新与大学生负性情绪的调控   总被引:1,自引:0,他引:1  
关注学生的心理问题,是创新高校体育教学的又一核心问题。笔者拟透视“情绪”这一视角,来分析当前高校体育教学对大学生情绪的影响,以求切准大学生带有社会性的整体情绪状态,来创新高校体育教学,以实现大学生身、心、群的全面发展。  相似文献   
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