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用户界面评估策略探析 总被引:2,自引:0,他引:2
孙玉荣 《株洲师范高等专科学校学报》2000,5(3):43-45
计算机应用领域不断扩大,用户成份发生了诸多变化,应用系统呈现出更强的交互性。若没有一个与用户能力和特点相适应并能与计算机快速进行有效通信的用户界面,软、硬件发展带来的计算机处理速度和性能的提高,并不能变成用户工作的高效率,相反可能导致工作效率降低。因此对界面设计提出了更高的要求,自然用户界面评估策略是界面设计中一个不容忽视的问题了。 相似文献
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In this study we assumed that multimedia design contributes to an interest in learning by young children. Thirty kindergarten children were exposed to interactive multimedia stories. With the help of the Pollimeter tool (Lampert, 1981), we examined previous experience with computers, level of covert time-on-task, and level of satisfaction with various interfaces. The findings indicate that different interfaces have a different impact on boys and girls as regards covert time-on-task and level of satisfaction with the interface. Boys who are more familiar with computer games show a greater covert time-on-task than girls, as also a higher level of satisfaction. Younger boys and girls were found to show higher satisfaction than older children. 相似文献
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Hannes Kaufmann Dieter Schmalstieg Michael Wagner 《Education and Information Technologies》2000,5(4):263-276
Construct3D is a three dimensional geometric construction tool based on the collaborative augmented reality system Studierstube. Our setup uses a stereoscopic head mounted display (HMD) and the Personal Interaction Panel (PIP) - a two-handed 3D interaction tool that simplifies 3D model interaction. Means of application in mathematics and geometry education at high school as well as university level are being discussed. A pilot study summarizes the strengths and possible extensions of our system. Anecdotal evidence supports our claim that the use of Construct3D is easy to learn and encourages experimentation with geometric constructions. 相似文献
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