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1.
为了有效促进学生武术核心素养的培育,针对我国武术教学中存在套路内容“繁难”、教法单一、重“形”轻“击”、重知识灌输,轻自主性培养、重教师的“教”,轻学生的“学”“学生不喜欢武术课”等一系列问题,提出了有效促进武术认知、武术运动能力、武术人格培育的原则,基于此原则,对“化难为易”策略、“化浅为深”策略、“化无趣为有趣”策略、“化技术为实践”策略、“知新温故”等策略进行了具体探索性设计,并对上述策略的具体实施方法进行了阐述,为中小学武术教学改革提供现实指导。 相似文献
2.
AbstractThe Mystery Room is an educational escape room based on information literacy and applied to multiple audiences, including first-year students and library student employees. In this article, we explain how we developed the game, its theoretical underpinnings, and why it’s a flexible workshop for a variety of audiences. 相似文献
3.
Edgardo Ferretti Leticia Cagnina Viviana Paiz Sebastián Delle Donne Rodrigo Zacagnini Marcelo Errecalde 《Information processing & management》2018,54(6):1169-1181
In this work, we present the first quality flaw prediction study for articles containing the two most frequent verifiability flaws in Spanish Wikipedia: articles which do not cite any references or sources at all (denominated Unreferenced) and articles that need additional citations for verification (so-called Refimprove). Based on the underlying characteristics of each flaw, different state-of-the-art approaches were evaluated. For articles not citing any references, a well-established rule-based approach was evaluated and interesting findings show that some of them suffer from Refimprove flaw instead. Likewise, for articles that need additional citations for verification, the well-known PU learning and one-class classification approaches were evaluated. Besides, new methods were compared and a new feature was also proposed to model this latter flaw. The results showed that new methods such as under-bagged decision trees with sum or majority voting rules, biased-SVM, and centroid-based balanced SVM, perform best in comparison with the ones previously published. 相似文献
4.
A. Miller 《Journal of Web Librarianship》2019,13(2):127-155
The emerging creative practices of digital collections are increasing in prominence thanks to the access to, and appeal of, data visualizations. Interactive data visualizations, such as a map, timeline, chart, graph, or artist’s rendering of data, enable users to pursue their own research interests within a collection and participate in new areas of research. Use of these data visualizations enhances the scope of the collection and enables a modern and diverse thematic collection to emerge. This article considers the question: Does the addition of data visualizations affect how users participate with a research collection? Impacts on collection development, application of user-centered design, and analysis of users’ exploratory strategies are discussed. Examples of data visualizations used in digital humanities projects and digital collections are presented as case studies. 相似文献
5.
[目的/意义]旨在分析协同搜索用户在信息搜索任务过程中的交流内容与模式,从而理解协同搜索用户的关注重点与搜索过程。[研究设计/方法]基于书籍交互检索平台(CLEF-Social Book Search)设计实验,共招募18名被试完成两种搜索任务,通过录音记录对话并对其进行编码和分析,总结交流内容特征和模式。结合任务类型、认知类型组合、服务器记录的搜索交互行为日志以及问卷收集的搜索体验进行了探索分析。[结论/发现]从交流内容上看,协同搜索用户主要理解与评判书目信息、商讨搜索任务计划;比起认知类型不同的用户,相同认知类型的用户在操作交互方面交流更多,在评判决策方面交流较少。交流模式依据讨论内容比重可分为理解评判型、评判主导型、均衡交流型三种,评判主导型用户的任务完成满意度最高。[创新/价值]协同搜索用户的交流反映出搜索过程中需要与同伴商讨协同的焦点,也是需要系统提供协助的重点,给协同搜索系统设计提供一定参考。本研究针对协同搜索的交流内容设计的编码系统对相关的协同交流研究也有借鉴意义。 相似文献
6.
Although there has been a great deal of research into Collaborative Information Retrieval (CIR) and Collaborative Information Seeking (CIS), the majority has assumed that team members have the same level of unrestricted access to underlying information. However, observations from different domains (e.g. healthcare, business, etc.) have suggested that collaboration sometimes involves people with differing levels of access to underlying information. This type of scenario has been referred to as Multi-Level Collaborative Information Retrieval (MLCIR). To the best of our knowledge, no studies have been conducted to investigate the effect of awareness, an existing CIR/CIS concept, on MLCIR. To address this gap in current knowledge, we conducted two separate user studies using a total of 5 different collaborative search interfaces and 3 information access scenarios. A number of Information Retrieval (IR), CIS and CIR evaluation metrics, as well as questionnaires were used to compare the interfaces. Design interviews were also conducted after evaluations to obtain qualitative feedback from participants. Results suggested that query properties such as time spent on query, query popularity and query effectiveness could allow users to obtain information about team's search performance and implicitly suggest better queries without disclosing sensitive data. Besides, having access to a history of intersecting viewed, relevant and bookmarked documents could provide similar positive effect as query properties. Also, it was found that being able to easily identify different team members and their actions is important for users in MLCIR. Based on our findings, we provide important design recommendations to help develop new CIR and MLCIR interfaces. 相似文献
7.
段海龙 《苏州市职业大学学报》2003,14(4):118-120
设计作为提高产品高附加价值的重要手段,在受到社会普遍重视的同时,也带来了我国设计教育的繁荣。但是由于各种原因,形成了当前我国设计教育层次良莠不齐的现状。构成主义摄影的杰出代表莫霍伊·纳吉作为世界上第一所完全为发展设计教育而建立的设计学院包豪斯的一位重要人物,他对现代设计教育做出了突出贡献,在摄影表达可能性上也进行了积极有效的尝试与实践,本文针对上述问题进行论述,希望能给我们当代的设计教育带来启迪。 相似文献
8.
介绍了多自由度刚性杆系静平衡的分析计算。通过调整初始设计中杆件的长度来优化系统。这对于大型起重机前大梁拉杆系统以及一些相关系统的设计优化有一定的实际参考及应用价值 相似文献
9.
王瑛 《北京体育大学学报》2003,26(3):326-327
通过对44种2002年出版发行的体育科技期刊的封面设计形式,封面、封底标识,封二、封三刊载内容调查,从中发现我国体育科技期刊封页设计的整体水平有所提高,但一定程度上存在对封面设计不够重视的情况,美术编辑的艺术创作能力有待提高。 相似文献
10.
裘迅 《苏州市职业大学学报》2003,14(4):58-59
本通过对各种计算机程序设计课程的研究,说明教学中采用不同模式的重要性,并列举了一些生动事例以作参考。 相似文献