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1.
武当道教武术形成及其影响因素的探析   总被引:5,自引:0,他引:5  
采用文献资料、专家咨询、实地考察等方法,对武当道教武术形成及其影响因素进行了深入系统的研究.研究结果表明:武当道教武术是在武当山这个特定区域内,由武当山地区远古猿人狩猎搏斗技能、冷兵器战争搏击技能所形成的武当山技击武术的生存需要,与武当道教宗教法式活动等的需要而产生、形成的一个受武当山社会环境影响、寓武当道教文化的一个武术派系.  相似文献   
2.
[目的/意义]以预防为核心的健康理念成为健康中国战略的主旋律,而以互联网为依托的自我跟踪技术在改善公民健康状况上存在巨大潜力。[方法/过程]本文基于生活信息学模型,结合问卷调查和访谈,对非医疗情境下用户在决定、选择、跟踪和失效四个阶段的健康信息管理实践进行调查,探究用户的行为模式和需求状况。[结果/结论]本文认为用户应当提升个人健康信息素养水平、培养参与健康活动的习惯,并充分享受个人健康信息管理的娱乐性和社交性,并针对自我跟踪技术提出了若干功能性和非功能性的优化策略研究结果有助于改进运动健康APP的设计,并指导个人在生活中开展健康信息管理活动。  相似文献   
3.
移动应用程序APP是移动互联网时代企业创造价值的重要渠道。尽管APP市场具有巨大的商业价值,但也出现了不少绩效较低的现象:互联网创业夭折、成交转化率低下、APP卸载率较高等等。研究APP的绩效问题有助于发现影响APP绩效的关键因素,帮助企业找到提高APP绩效的新方法。本文从服务主导逻辑出发,识别出了影响APP绩效的两大关键策略--用户赋能和服务创新,论述了这两大策略对APP收入绩效的影响机理。本文使用自然观察法跟踪和分析中国(N=200)和美国(N=206)两个样本中的APP个体,发现两个样本产生出来的结果较为一致:APP若选择赋予用户更多的权力,让用户主导平台的价值创造活动,那么它的收入绩效往往比较好;企业如果较为注重服务创新,持续地为APP开发出新特征或新服务,APP的收入绩效一般较好。本研究也可以给APP企业带来实践上的启示:首先,企业应分析APP的定位和作用;其次,企业应重视用户在价值创造中的重要作用,还要意识到用户不仅仅是APP的接受者和使用者,还是生产者和价值创造者;再次,企业应按照APP的定位,再决定是否将价值创造的主导权赋予广大用户;最后,企业应当重视APP的服务创新,持续地推出新功能和新特征,为用户提供更加便捷、易用的服务。  相似文献   
4.
目的:探讨应用智能手机运动软件监控体力活动对日常体力活动的影响及其内在机理。方法:选取广州市年龄35~45岁之间的白领38名作为研究对象,实验前、后受试者填写《国际体力活动问卷长卷》问卷,实验中受试者采用动动健康软件管理目标体力活动量,并将每日活动量反馈给监督者,监督者根据受试者上一周的体力活动量,对每名受试者设定下周的目标体力活动量,要求每周活动量较上周增加20%,实验共为期12周。结果:与实验前比较,试验后后第1周、第4周、第8周和12周的步数、能量消耗和活跃时间均非常显著性的增加(P<0.01);试验后各时间段步数均有所增加,其中,实验前工作日和休息日在17:30-20:00时间段步数最多,试验后工作日步数最多出现在20:00-22:00和17:30-20:002个时间段,休息日出现在8:30-12:00和20:00-22:002个时间段。结论:应用智能手机运动软件进行自我监控可以提高白领日常体力活动量,特别是交通和闲暇时间体力活动。目标设定、自我监控和表现反馈可能是体力活动干预中较为有效的行为改变技术(BCTs)。  相似文献   
5.
Increasing people are using mobile applications (apps) for information and activities related to their travel and tourism. Therefore, customer engagement (customer attraction and retention) with mobile travel applications becomes extremely important for travel-related companies. However, there is little empirical research on what factors may drive customers’ engagement of using mobile travel apps. This study proposes a research framework, based on the Stimulus-Organism-Response (S-O-R) model, to explore how and to what extent two types of app attributes (i.e., app design and app performance attributes) stimulate travel apps engagement. Based on a user acceptance testing (UAT testing) of a real travel app development project, the study uses survey data from 804 tourists to validate the proposed research model. The results reveal different effectiveness of app design and app performance attributes, and demonstrate that two app design features (i.e., user interface attractiveness and privacy/security) and three app performance attributes (i.e., compatibility, ease of use, and relative advantages) are important drivers of users’ behavioral engagement of mobile travel apps. Further, psychological engagement and three types of benefit perception (i.e., hedonic benefit, utilitarian benefit, and social benefit) serially mediate the relationships. The results can be used to improve the related mobile app engagement research and the mobile travel app design.  相似文献   
6.
[目的/意义] 美国教学质量中心与"2030教师解决方案"小组预测,教师在未来将成为一个混合型职业,由教学团组成员以各司其职的方式为学生提供定制化、有意义学习的教学方案。学科馆员应该积极探索,成为教学团队中的一员。本研究从学科馆员专业知识技能出发,提出立足图书馆资源组织的嵌入式学科服务模式。[方法/过程] 采用案例分析法,以大学微课为例,着重构建一种基于碎片化知识单元的微课教学资源组织框架,并在超星学习通平台予以呈现。[结果/结论] 研究表明,立足学科信息资源才是学科馆员进行学科服务的根本和立足点。学科馆员通过高效的资源组织、发现和呈现,实现面向学科的精准化服务,藉此成为高校教学科研队伍中的有机组成部分。本研究提供了学科馆员精准化嵌入式学科服务的新尝试。  相似文献   
7.
:关于找使得 Ω m( f ,1σ)~ Aσ( f )  (σ→∞ ) .成立的充分条件和必要条件的 Timan问题被解决 ,必要条件是 Ω m( f ,1σ)~Ω m 1( f ,1σ) ,  (σ→∞ ) .充分条件是  ωmjej ( f ,1σj)~ (ωmj 1ej ( f,1σj)  ( σj→∞ ,j=1,2 ,… ,n) .  相似文献   
8.
This research experimentally examined the effectiveness of the use of virtual racial embodiment in a digital gaming application for reducing bias against a non-dominant group. The findings of this study advance theory and have practical implications for the design of immersive diversity initiatives. We tested avatar creation and the gaming app as a new modality for stimulating perspective-taking. In addition, we explored how sex and race intersect in virtual embodiment and stereotyping. Results showed that creating and embodying a Black avatar produced more favorable beliefs about African American men, but not African American women, and greater support for “pro-minority” policies in comparison to creating and playing a White avatar. Avatar liking was a significant moderator, but self-presence had no effect.  相似文献   
9.
Abstract

Given China’s political conservativism and limited social acceptance of sexual minorities, it is paradoxical to find that Blued, a gay social app headquartered in Beijing, has become the largest app of this kind globally. Informed by the social construction of technology perspective and based on a yearlong ethnography, this article identifies three major factors that have shaped the developmental trajectory of Blued: (1) work with the Communist Party of China to employ Blued as a health education platform; (2) switch in orientation from a hookup app to a social app; and (3) push for the commercialization and internationalization of the app. This article spotlights that the voices of users were missing in the development process and argues that, for Blued to continue maintaining its success, it must stop relying on the “I-methodology” in its design and development. Lastly, it contributes to the SCOT scholarship and social app studies by deciphering the role of the state in app development in the Chinese context.  相似文献   
10.
While mobile health applications (mHealth apps) have attracted considerable practical and research attention in recent years, very few information systems (IS) studies have ever investigated patients’ use of mHealth apps. We draw insights from attachment theory, which states that when individuals experience fatigue or stress, they tend to develop affectionate bonds with objects that attend to their needs. Our study provides an evolutionary view on how patients’ attaining satisfaction of their basic needs through using mHealth apps leads to their emotional bonding with the mHealth apps and consequently contributes to their overall well-being. We surveyed 113 patients who used an mHealth app for hospitalization and discharge advice and education. We found that (a) patients’ emotional bonding with the apps mediated the impacts of autonomy and relatedness needs satisfaction on their well-being in terms of enhanced IT-enabled self-esteem and reduced post-surgery physical symptoms; and (b) autonomy need satisfaction positively and negatively moderated the impacts of competence and relatedness needs satisfaction, respectively, on patients’ emotional bonding with mHealth apps. Our findings not only contribute to the technology use literature and extend the interpretation of attachment theory in the IS field, but also yield practical insights for managers and developers who work in the mHealth industry.  相似文献   
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