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1.
[目的/意义]基于版权保护的演化博弈分析,有助于探究数字内容产品的原创主体对仿冒行为是否具有容忍度,以及不同仿冒水平下实施版权保护的策略选择,对规范数字内容产品市场主体行为具有一定指导意义。[方法/过程]首先借助演化博弈模型,分析原创主体与仿冒主体的利益演化过程,探究版权保护下原创主体对仿冒水平的容忍行为;然后通过细化博弈双方的利润函数模型,探究原创主体容忍度水平的决定因素。[结果/结论]原创主体对较小的仿冒水平存在一定的容忍度,对较高的仿冒水平零容忍。最大仿冒水平容忍度由仿冒交叉收益系数、收益模型常系数、产品研发成本系数和原创主体的产品研发努力水平倍数4个因素共同决定。  相似文献   
2.
In social networking services (SNSs), users’ unclear understanding of the large and invisible audience increases the chances of online turbulence, which is a key source of SNS-induced stress. This growing phenomenon has gained increasing attention in academia and industry due to the undesirable consequences for users and SNS platforms. In this study, we draw from the transactional model of stress to examine how audience management strategies impact online turbulence and lead to neglected unintended audience concern and lurking. We also investigate the role of self-monitoring as a stress inhibitor. We test our model with data collected from 301 SNS users. The results show that the four types of audience management strategies have different effects on online turbulence, which significantly impacts neglected unintended audience concern especially when users have high self-monitoring skills. We believe that this work contributes, both from scientific and practical standpoints, to the understanding of the interventions and stressful responses of online turbulence in SNSs.  相似文献   
3.
[目的/意义]研究方法在学术研究中发挥着至关重要的作用。确认图书馆情报学领域主要的研究方法,并对它们进行了解熟悉,以在开展研究时能合理选择、灵活使用,确保研究质量。[方法/过程]对近2 000篇图书馆情报学领域的研究文献以及相关研究方法论文进行内容分析,在此基础上对研究方法的类分命名、图书馆情报学界主要的研究方法的确定、特点和使用注意事项进行介绍和讨论。[结果/结论]研究方法应以数据收集法而不是数据分析法命名。图书馆情报学领域常用的研究方法包括实验法、问卷法、理论研讨法、内容分析法、访谈法和书目计量法,每种方法都有各自的特点。因而在选择使用时,既应根据具体研究课题及研究方法之特性,也要考虑使用注意事项,并尽量在同一研究中采用两种或更多的方法,以扬长避短,更有效地展开研究。  相似文献   
4.
Community question answering (CQA) services that enable users to ask and answer questions are popular on the internet. Each user can simultaneously play the roles of asker and answerer. Some work has aimed to model the roles of users for potential applications in CQA. However, the dynamic characteristics of user roles have not been addressed. User roles vary over time. This paper explores user representation by tracking user-role evolution, which could enable several potential applications in CQA, such as question recommendation. We believe this paper is the first to track user-role evolution and investigate its influence on the performance of question recommendation in CQA. Moreover, we propose a time-aware role model (TRM) to effectively track user-role evolution. With different independence assumptions, two variants of TRM are developed. Finally, we present the TRM-based approach to question recommendation, which provides a mechanism to naturally integrate the user-role evolution with content relevance between the answerer and the question into a unified probabilistic framework. Experiments using real-world data from Stack Overflow show that (1) the TRM is valid for tracking user-role evolution, and (2) compared with baselines utilizing role based methods, our TRM-based approach consistently and significantly improves the performance of question recommendation. Hence, our approach could enable several potential applications in CQA.  相似文献   
5.
The emerging creative practices of digital collections are increasing in prominence thanks to the access to, and appeal of, data visualizations. Interactive data visualizations, such as a map, timeline, chart, graph, or artist’s rendering of data, enable users to pursue their own research interests within a collection and participate in new areas of research. Use of these data visualizations enhances the scope of the collection and enables a modern and diverse thematic collection to emerge. This article considers the question: Does the addition of data visualizations affect how users participate with a research collection? Impacts on collection development, application of user-centered design, and analysis of users’ exploratory strategies are discussed. Examples of data visualizations used in digital humanities projects and digital collections are presented as case studies.  相似文献   
6.
In this ITEMS module, we introduce the generalized deterministic inputs, noisy “and” gate (G‐DINA) model, which is a general framework for specifying, estimating, and evaluating a wide variety of cognitive diagnosis models. The module contains a nontechnical introduction to diagnostic measurement, an introductory overview of the G‐DINA model, as well as common special cases, and a review of model‐data fit evaluation practices within this framework. We use the flexible GDINA R package, which is available for free within the R environment and provides a user‐friendly graphical interface in addition to the code‐driven layer. The digital module also contains videos of worked examples, solutions to data activity questions, curated resources, a glossary, and quizzes with diagnostic feedback.  相似文献   
7.
连殿冬 《当代体育科技》2020,(12):108-108,110
校园足球运动是夯实足球人才的根基,对学生智力发展及身体健康水平的改善与提升具有重要作用。本文以新疆生产建设兵团所属的塔里木大学为具体研究对象,梳理了塔里木大学校园足球运动的发展模式,并在此基础上分析、探讨了塔里木大学校园足球运动推广、管理与发展的成功经验与模式,以及制约塔里木大学校园足球进一步发展的瓶颈。  相似文献   
8.
图书馆网络期刊的两种编目方式及其选择   总被引:1,自引:0,他引:1  
对图书馆网络期刊的两种编目方式集中编目与分散编目进行比较。根据网络期刊的内容和图书馆的具体情况,探讨如何在实际工作中选择这两种编目方式,并提出相关的建议。  相似文献   
9.
论新疆旅游资源开发及旅游业发展问题   总被引:4,自引:0,他引:4  
新疆旅游资源丰富多彩 ,极具特色。上世纪 90年代以来 ,旅游业虽有较快发展 ,但仍不发达 ,与自身的资源优势极不相称。新疆旅游业要在 2 1世纪获得发展 ,必须彻底转变观念、科学规划、整体优化布局 ,多方面采取措施  相似文献   
10.
In the IR field it is clear that the value of a system depends on the cost and benefit profiles of its users. It would seem obvious that different users would prefer different systems. In the TREC-9 filtering track, systems are evaluated by a utility measure specifying a given cost and benefit. However, in the study of decision systems it is known that, in some cases, one system may be unconditionally better than another. In this paper we employ a decision theoretic approach to find conditions under which an Information Filtering (IF) system is unconditionally superior to another for all users regardless of their cost and benefit profiles.It is well known that if two IF systems have equal precision the system with better recall will be preferred by all users. Similarly, with equal recall, better precision is universally preferred. We confirm these known results and discover an unexpected dominance relation in which a system with lower recall will be universally preferred provided its precision is sufficiently higher.  相似文献   
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