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1.
[目的/意义] 基于健康素养视角研究移动医疗App用户体验影响因素,有助于提升用户的健康素养水平、增强用户体验质量。[方法/过程] 构建移动医疗App用户体验影响因素模型,采用结构方程模型方法,选择Bootstrap方法进行假设检验、中介效应检验与路径分析。[结果/结论] 本文发现:1)视觉吸引力对用户体验存在显著正向影响;2)需求满足对用户体验存在显著的正向影响;3)健康素养构面中的健康信息获取能力通过需求满足的完全中介作用对用户体验产生正向影响;4)健康素养构面中的健康信息评价利用能力对用户体验无显著影响。  相似文献   
2.
Civic technology is used to improve how citizens, businesses, and other groups engage and conduct business with governments. Libraries across the United States are uniquely positioned to be key players in the civic technology movement. Libraries offer community spaces where everyone is welcome and where people can come together, learn about new technologies, access information, and solve shared problems. By bringing our unique attributes and resources to bear, libraries can play a part in developing applications and services that power our communities.  相似文献   
3.
个性化学习的宗旨是学生能自主学习,教师能轻松引导。提出一种借助现代信息技术GoogleApps的目标驱动个性化学习模式,该模式通过提供可创造个性化学习环境的平台,让学生自主选择学习资源和开发学习环境,很大程度上政变了传统的单一灌输式学习模式。实践证明,该模式具有过程清晰、目标明确和注重个性化发展的特点,有利于培养学生自主学习能力,提高教学效果。  相似文献   
4.
Thousands of smartphone apps geared toward monitoring health behaviors are released regularly. Even as developers flood the market with mHealth apps, consumers seem overwhelmed with choices and report lack of sustained use, which raises questions about their efficacy. An online survey (N = 513) found that perceived interactivity not only has a direct effect but also exerts an indirect effect via greater autonomous regulation on users’ attitudes and behavioral intentions toward mHealth apps. Frequency of tracking and updating personal data showed significant effects on behavioral intentions. Theoretical and practical suggestions for the design and evaluation of mHealth apps are discussed.  相似文献   
5.
基于Google Apps的网络学习环境的构建   总被引:1,自引:0,他引:1  
现在人们越来越多地使用网络工具来辅助教学和促进学习,Google Apps提供给学习者一个统一的入口使用通信和协作的工具.详细介绍如何基于Google Apps构建网络学习环境.  相似文献   
6.
Mobile health (mHealth) applications have become an important tool to support public health, especially in times of increased health awareness in the midst of the COVID-19 pandemic. However, there is still uncertainty about what factors determine successful mHealth services from the users’ perspective. Based on the results of a systematic literature review, a qualitative content analysis of available apps and semi-structured user and expert interviews, we derive a structural model with antecedents on user attitudes towards mHealth and user satisfaction with the mHealth application. These variables determine users’ intention to continue using the application and their intention to recommend it to others. For verification, we tested the model with a sample of 249 German mHealth users from the “MyFitnessPal” community using structural equation modelling and found that all derived path relations have significant coefficients.  相似文献   
7.
mHealth applications (MHA) have recently attracted great attention from various stakeholders as they are indeed important means to enhance users’ subjective well-being. While prior research has mainly focused on intention or adoption phase, little work has empirically examined the post-adoption effects of MHA with scarce attention given to the well-being outcome. Actual users are likely to conceive the values of MHA based mainly on their direct experience with it. In this paper, the dimensions of users’ technology readiness are regarded as major impetuses for perceived utilitarian and hedonic values, which in turn influence subjective well-being among MHA users. The proposed readiness-value model is analyzed using survey data collected from 731 users of MHA. The findings show that the model significantly predicts users’ subjective well-being considering that utilitarian value is more important for male users, whereas hedonic value has a more salient effect for female users. It also reveals that enablers of technology readiness (i.e., innovativeness and optimism) exert a stronger influence than that of inhibitors (i.e., discomfort and insecurity) on the perceived values of MHA. These results have essential implications for theory and practice.  相似文献   
8.
While mobile health applications (mHealth apps) have attracted considerable practical and research attention in recent years, very few information systems (IS) studies have ever investigated patients’ use of mHealth apps. We draw insights from attachment theory, which states that when individuals experience fatigue or stress, they tend to develop affectionate bonds with objects that attend to their needs. Our study provides an evolutionary view on how patients’ attaining satisfaction of their basic needs through using mHealth apps leads to their emotional bonding with the mHealth apps and consequently contributes to their overall well-being. We surveyed 113 patients who used an mHealth app for hospitalization and discharge advice and education. We found that (a) patients’ emotional bonding with the apps mediated the impacts of autonomy and relatedness needs satisfaction on their well-being in terms of enhanced IT-enabled self-esteem and reduced post-surgery physical symptoms; and (b) autonomy need satisfaction positively and negatively moderated the impacts of competence and relatedness needs satisfaction, respectively, on patients’ emotional bonding with mHealth apps. Our findings not only contribute to the technology use literature and extend the interpretation of attachment theory in the IS field, but also yield practical insights for managers and developers who work in the mHealth industry.  相似文献   
9.
ABSTRACT

Apps are becoming increasingly important in education. However, critical educational research has hardly ever undertaken up-close analyses of educational apps. This article provides an extensive analysis of one ‘learning to code' app called Grasshopper. Drawing from the field of Science and Technology Studies, the article adopts a theoretical framework that situates app analyses at the dimensions of apps' situated ecologies, their platform and algorithmic technologies, the enacted user subjectivities and, as the sum of these previous dimensions, the projected learning regimes. Making use of the methodological entry points of app websites, stores and interfaces, the article makes visible and analyzes the app’s infrastructural settings, actively invokes different app situations, and uses these to advance the inquiry by offering a multidimensional point of view that navigates different scalar dimensions of educational apps. In doing so, the article examines learning to code through its concrete sociomaterial practices, and the specific pedagogies and sorts of education that are employed in order to bring about such learning.  相似文献   
10.
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