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基于SecondLife的体验式学习活动设计
引用本文:李学孺,刘革平. 基于SecondLife的体验式学习活动设计[J]. 现代教育技术, 2011, 21(10): 34-36
作者姓名:李学孺  刘革平
作者单位:1. 西南大学计算机与信息科学学院,重庆,400715
2. 西南大学信息中心,重庆,400715
基金项目:教育部人文社会科学研究项目
摘    要:文章借助当前流行的SecondLife三维虚拟平台,在分析其特点和体验式学习相结合的优势的基础上,探索在该平台上构建学习环境,开展体验式学习活动。认为借助SecondLife所构建的虚拟学习环境,具有高度的仿真性,学习者通过化身可视化、面对面地以文本、语音、表情等方式互动,借助相关工具进行学习评价和自我反思,从而获得良好的体验学习效果。

关 键 词:SecondLife  体验式学习  学习活动  学习环境

Design of Experiential Learning Activities Based on SecondLife
LI Xne-ru,LIU Ge-ping. Design of Experiential Learning Activities Based on SecondLife[J]. Modern Educational Technology, 2011, 21(10): 34-36
Authors:LI Xne-ru  LIU Ge-ping
Affiliation:LI Xue-ru1 LIU Ge-ping2(1.School of Computer and Information Science,Southwest University,Chongqing 400715,China,2.Information Center,Chengdu,China)
Abstract:Based on the current popular three-dimensional virtual platform SecondLife,this paper analyzes the characteristics of SecondLife and the advantages of its combination with experiential learning,exploring the development of the experiential learning activities in this learning environment.This paper proposes that the virtual learning environment created by SecondLife has a high simulation.Thus,learners can visualizably and directly interact with text,voice and facial expressions and they also can evaluate an...
Keywords:secondlife  experiential learning  learning activities  learning environment  
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