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The Design of Learning Software: Principles Learned from the Computer as Learning Partner Project
Authors:Stern  Judith
Affiliation:(1) Graduate School of Education, University of California, 4523 Tolmar Hall, MC # 1670, Berkeley, California, 94720
Abstract:This paper describes general curriculum design principles and specific software design implementations resulting from an ongoing collaboration between software designers and programmers, researchers, and a classroom teacher and his students. Research and observations in the classroom setting led to both the emergence of useful learning principles as well as the design of a specific piece of software, E-LabBook. The paper traces the development of the software in the context of the principles that emerged during the design process.
Keywords:software design  design principles  science education  microcomputer-based laboratories (MBL's)  student data collection  scientific simulations
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