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基于HLSL的Shadow Map实时阴影实现
引用本文:覃海宁,徐冬.基于HLSL的Shadow Map实时阴影实现[J].南宁职业技术学院学报,2011(3):85-89.
作者姓名:覃海宁  徐冬
作者单位:1. 广西经贸职业技术学院计算机信息工程系,广西南宁,530021
2. 南宁职业技术学院信息工程学院,广西南宁,530008
摘    要:为提高三维场景实时阴影渲染性能,通过图形硬件编程方法,采用HLSL实现Shadow Map。实验表明,GPU的渲染速度远远大于CPU,在计算负载由传统的CPU转移到GPU处理之后,算法的运行效率得到明显提升。

关 键 词:阴影映射  实时阴影  图形处理器  高级着色语言

Realization of Shadow Map Real-time Shadow Based on HLSL
QIN Hai-ning,XU Dong.Realization of Shadow Map Real-time Shadow Based on HLSL[J].Journal of Nanning Polytechnic,2011(3):85-89.
Authors:QIN Hai-ning  XU Dong
Institution:QIN Hai-ning1,XU Dong2(1.School of Computer Information Engineering,Guangxi College of Trade and Commerce,Nanning 530021,Guangxi,China,2.School of Information Engineering,Nanning College for Vocational College,Nanning 530008,China)
Abstract:Based on graphics hardware programming method,HLSL is used to realize Shadow Map with a view to improving 3d scene real-time shadow rendering performance.Experiments show that rendering speed of GPU is far higher than that of CPU.The algorithm working efficiency is sharply improved after calculated load transfer from the traditional CPU to the GPU processing.
Keywords:shadow mapping  real-time shadow  graphics processor  High level shading language  
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