Abstract: | ABSTRACTThe purpose of this study was to test the promise of the NumberShire Level 1 Gaming Intervention (NS1) to accelerate math learning for first-grade students with or at risk for math difficulties. The NS1 intervention was developed through the Institute of Education Sciences, Small Business Innovation Research Program (Gause, Fien, Baker, & Clarke, 2011 Gause, M., Fien, H., Baker, S. K., & Clarke, B. (2011). Project NumberShire I: A game-based integrated learning and assessment system to target whole number concepts. (Subcontract with Thought Cycle, U.S. Department of Education, Institute of Education Sciences, Small Business Innovation Research Program, 2011–2013, Funding Number: EDIES11C0026, $1,049,954). [Google Scholar]) as a digitally based technology tool to allow educators to intervene early and strategically with students struggling to learn mathematics. This study used a randomized controlled trial design to test the promise of the NS1 intervention. In total, 250 first-grade students were randomly assigned within classrooms to the treatment condition or a control condition. Results indicate significant effects favoring the treatment group on proximal measures of whole-number concepts and skills. Intervention effects were not statistically significant for distal outcome measures. Treatment effects were not moderated by special education or English learner status; however, the condition by initial skill level interaction approached significance. Additionally, there was no relationship between dosage variables and students' response to the intervention. Limitations and future directions for research are discussed. |