首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Seeing Change in Time: Video Games to Teach about Temporal Change in Scientific Phenomena
Authors:Javier Corredor  Matthew Gaydos  Kurt Squire
Institution:1. Psychology Department, Universidad Nacional de Colombia, Carrera 45 No 26–85, Ed. 212, Of. 211, Bogotá, Colombia
2. Center for Games Learning and Society, University of Wisconsin-Madison, Madison, WI, USA
Abstract:This article explores how learning biological concepts can be facilitated by playing a video game that depicts interactions and processes at the subcellular level. Particularly, this article reviews the effects of a real-time strategy game that requires players to control the behavior of a virus and interact with cell structures in a way that resembles the actual behavior of biological agents. The evaluation of the video game presented here aims at showing that video games have representational advantages that facilitate the construction of dynamic mental models. Ultimately, the article shows that when video game’s characteristics come in contact with expert knowledge during game design, the game becomes an excellent medium for supporting the learning of disciplinary content related to dynamic processes. In particular, results show that students who participated in a game-based intervention aimed at teaching biology described a higher number of temporal-dependent interactions as measured by the coding of verbal protocols and drawings than students who used texts and diagrams to learn the same topic.
Keywords:
本文献已被 SpringerLink 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号