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Virtual museums, a survey and some issues for consideration
Authors:Sylaiou Styliani   Liarokapis Fotis   Kotsakis Kostas  Patias Petros  
Affiliation:aInter-departmental Postgraduate Program of School of Technology ‘Protection, Conservation and Restoration of Cultural Monuments’, Aristotle University of Thessaloniki, Thessaloniki 54124, Greece;bInteractive Worlds Applied Research Group, Coventry University, Coventry, CV1 5FB, United Kingdom;cDepartment of History and Archaeology, Aristotle University of Thessaloniki, Thessaloniki, Greece;dDepartment of Rural & Surveying Engineering, Aristotle University of Thessaloniki, Thessaloniki, Greece
Abstract:Museums are interested in the digitizing of their collections not only for the sake of preserving the cultural heritage, but to also make the information content accessible to the wider public in a manner that is attractive. Emerging technologies, such as VR, AR and Web3D are widely used to create virtual museum exhibitions both in a museum environment through informative kiosks and on the World Wide Web. This paper surveys the field, and while it explores the various kinds of virtual museums in existence, it discusses the advantages and limitation involved with a presentation of old and new methods and of the tools used for their creation.
Keywords:Virtual museums   E-Heritage   Cultural informatics   Virtual reality   Augmented reality   Haptics
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