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The Virtual Game: Objects, Groups, and Games in the Works of Pierre Levy
Authors:Ronald E Day
Abstract:This article critically engages the theme of the game as a model for identity, community, and the meaning and function of objects in a recent work by Pierre Levy. Two of Levy's books have recently appeared in English translation, making this a timely moment to return to this theme that resonates throughout cultural modernity, especially in the areas of business, the military, sports, and, of course today, in digital software and network design.
Keywords:Community  Cyberspace  Deleuze  Digital  Games  Guattari  Hypertext  Identity  Levy  Virtual
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