首页 | 本学科首页   官方微博 | 高级检索  
     检索      


Substantial Integration of Typical Educational Games Into Extended Curricula
Authors:Douglas B Clark  Emily Tanner-Smith  Andrew Hostetler  Aryah Fradkin  Vadim Polikov
Institution:1. Department of Teaching and Learning Vanderbilt University;2. Peabody Research Institute Vanderbilt University;3. Armistead Gardens Elementary/Middle School, Baltimore, Maryland;4. Legends of Learning, Washington, D.C.
Abstract:Much research focuses on what might be possible with digital games in the classroom. This study focuses on what is currently probable and typical. It uses a controlled quasi-experimental design to compare outcomes for students of 13 teachers in 10 diverse urban, suburban, and rural schools. The teachers integrated a set of 55 typical educational games into their curricula on Jacksonian democracy. Teachers reported strong engagement benefits for the game condition and a strong interest in using games of this type in the future in their surveys and interviews. Each teacher taught at least one classroom with the games and at least one classroom without the games. When the one teacher who reported a failed implementation was dropped from the analysis, the results showed significantly higher gains for the game condition in terms of multiple-choice factual outcomes, open-response factual outcomes, evidentiary depth, and student engagement outcomes. When the failed implementation was included, the game condition demonstrated improved scores for all outcomes, but only student engagement and evidentiary depth remained significant. Moderator analyses highlighted the role of teacher experience and student engagement in the efficacy of the game condition, indicating that game instruction was particularly beneficial for special education students.
Keywords:
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号