一种直播服务器的设计与实现 |
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引用本文: | 于曼曼,黄磊,张蓉蓉. 一种直播服务器的设计与实现[J]. 人天科学研究, 2009, 0(6) |
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作者姓名: | 于曼曼 黄磊 张蓉蓉 |
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作者单位: | 中国地质大学计算机学院 |
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摘 要: | 提出一种直播服务器设计方案,媒体接收端根据节目链接访问媒体源,获取媒体数据流;媒体数据缓冲区是一个双循环缓冲区,循环缓存媒体接收端获取的媒体数据流;在服务器中应用简单的平滑策略以平滑数据的发送过程,增加直播服务器的并发数;以音频数据的发送时间为基准进行媒体数据的发送,以增加服务器对视频流帧率波动的适应性。
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关 键 词: | 媒体接收端 媒体数据缓冲区 双循环缓冲区 |
The Design and Achievement of a Live Streaming Server |
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Abstract: | In this paper, anove live streaming server architecture was proposed,media receiver obtain media data streams according to media source programs link.Media data buffer is a two-cycle buffer.One was to use smoothing strategy to smoothly send media data in order to increase the number of simultaneous servers.The other was to send media data based on the frame rate of audio data instead of based on the frame rate of video streams,in order to enhance the adaptability of the server in the case of variable and os... |
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Keywords: | Media Receiver Media Data Buffer Two-cycle Buffer |
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