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Evaluating the use of interactive virtual reality technology with older adults living in residential aged care
Institution:1. Interaction Design Lab, The University of Melbourne, Victoria 3010, Australia;2. School of Social and Political Sciences, The University of Melbourne, Victoria 3010, Australia;3. School of Social Sciences, Monash University, Clayton, Victoria 3800, Australia;4. Melbourne School of Health Sciences, The University of Melbourne, Victoria 3010, Australia;1. School of Information Management, Wuhan University, Wuhan, Hubei, China;2. Informatics Institute, University of Amsterdam, Amsterdam, The Netherlands;3. Amsterdam Business School, University of Amsterdam, Amsterdam, The Netherlands;1. Centro de Tecnología Biomédica, Universidad Politécnica de Madrid, 28223 Pozuelo de Alarcón, Spain;2. ETS de Ingenieros Informáticos, Universidad Politécnica de Madrid, 28660 Boadilla del Monte, Spain;1. AGH University of Science and Technology, Faculty of Computer Science, Electronics and Telecommunications, Al. Mickiewicza 30, Kraków 30-059, Poland;2. AGH University of Science and Technology, Faculty of Humanities, Al. Mickiewicza 30, Kraków 30-059, Poland;3. CNRS – LIG, 700 avenue Centrale Domaine Universitaire – CS 40700, Grenoble CX 9 Grenoble 38058, France;1. Department of Information Technology, Indian Institute of Engineering Science and Technology, Shibpur, Howrah – 711103, India;2. Université Côte d’Azur, CNRS, I3S, France;3. Machine Intelligence Unit, Indian Statistical Institute, Kolkata, West Bengal – 700108, India;1. College of Information and Communications, University of South Carolina, Columbia, SC, USA;2. Department of Statistics, University of South Carolina, Columbia, SC, USA;3. Statistical Cybermetrics Research Group, School of Mathematics and Computer Science, University of Wolverhampton, Wolverhampton, UK;4. Scientometrics Division, Shiraz University of Medical Sciences, Shiraz, Iran
Abstract:Background and objectivesAs technologies gain traction within the aged care community, better understanding their impact becomes vital. This paper reports on a study that explored the deployment of virtual reality (VR) as a tool to engage older adults in Residential Aged Care Facilities (RACF). The paper has two aims: 1) to identify the benefits and challenges associated with using VR with residents in aged care settings, and 2) to gather the views of older adult residents in RACF about the potential uses of VR in aged care.Research design and methodsFive RACF residents and five RACF staff members took part in an intensive two-week evaluation of a VR system. Qualitative data was collected from multiple interviews and via researcher notes and video recordings made during the VR sessions.ResultsResults highlight the usability issues that impacted on the aged care residents' ability to use interactive VR technology and the potential negative impact head mounted displays can have on those living with dementia; the role that VR can play in engaging residents who might otherwise self-isolate, and how this can extend to increased engagement with family and friends.Discussion and implicationsWe discuss the design challenges that will need to be met in order to ensure that interactive VR technology can be used by residents living in aged care, and the potential for VR to be used as a tool to improve the quality of life of some older residents, particularly those for whom traditional social activities do not appeal.
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