首页 | 本学科首页   官方微博 | 高级检索  
     

以科技教育观点初探Second Life与在线游戏之意涵
引用本文:方瑀绅,张畹蚯. 以科技教育观点初探Second Life与在线游戏之意涵[J]. 现代教育技术, 2011, 21(2): 90-93
作者姓名:方瑀绅  张畹蚯
作者单位:1. 台湾师范大学,科技应用与人力资源学系,台湾台北,10610
2. 佛公国小,台湾高雄,80666
摘    要:该研究从在线游戏对青少年迷恋之相关因子与游戏不受教育界重视之原因切入,随即说明Second Life与在线游戏之差异及教育内涵,有助于从事在线游戏教学者一个参考资料。

关 键 词:第二生命  在线游戏  情境学习  教育潜能

A Research on the Significance of Second Life and On-line Games from the Perspective of Science and Technology Education
FANG Yu-shen,ZHANG Wan-qiu. A Research on the Significance of Second Life and On-line Games from the Perspective of Science and Technology Education[J]. Modern Educational Technology, 2011, 21(2): 90-93
Authors:FANG Yu-shen  ZHANG Wan-qiu
Affiliation:FANG Yu-shen1 ZHANG Wan-qiu2(1.Department of Technology Application and Human Resource Development,National Taiwan Normal University,Taipei,Taiwan 10610,China,2.FO-GONG Elementary School,Kaohsiung,Taiwan 80666,China)
Abstract:This research is conducted based on the multiple coefficients of correlation between teenagers indulging in on-line games and the cause that games are not regarded by academic communities.In the meanwhile,the study also states the differences between educational Second Life and on-line games,which will be a helpful reference for teachers who are engaged in on-line education by means of games.
Keywords:second Life  online game  situated learning  educational potential  
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号