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基于3dsMax PFlow的建筑常用材料破碎研究
引用本文:李虹江.基于3dsMax PFlow的建筑常用材料破碎研究[J].教育技术导刊,2020,19(3):238-243.
作者姓名:李虹江
作者单位:昆明理工大学 城市学院,云南 昆明 650051
基金项目:昆明理工大学慕课建设项目(1096843005)
摘    要:随着3dsMax软件功能逐步完善,内置的粒子系统在实现粒子碰撞模拟上有了新的突破,解决了三维动画难以实现特效的问题。为提高建筑倒塌特效的真实性和可控性,基于3dsMax Particle Flow粒子系统,设计了混凝土、木料、砖块、玻璃等常用材料的破碎动画。通过反复测试,提炼出容积压裂方式和粒子流搭配方式。与传统粒子爆炸相比,Particle Flow模拟的破碎效果更真实,拓展性高、可控性强,为实现大型建筑倒塌特效研究建立了理论基础,同时也为特效工作人员提供了一个有效手段。

关 键 词:粒子系统  破碎动画  三维特效  Particle  Flow  3dsMax  
收稿时间:2019-04-24

Research on Material Breaking of Buildings Based on 3dsMax PFlow
LI Hong-jiang.Research on Material Breaking of Buildings Based on 3dsMax PFlow[J].Introduction of Educational Technology,2020,19(3):238-243.
Authors:LI Hong-jiang
Institution:City College,Kunming University of Science and Technology, Kunming 650500, China
Abstract:With the upgrade of the 3dsMax version and the gradual improvement of functions, the built-in particle system has made a new breakthrough in particle collision simulation, solving the special effects that are difficult to achieve in 3D animation. In order to improve the authenticity and controllability of the building collapse effect, based on the 3dsMax Particle Flow particle system, the crushing animation of common materials such as concrete, wood, brick, glass, etc. was designed. Through repeated testing, the volume fracturing method was extracted. Compared with the traditional particle explosion, the particle flow simulation simulated by Particle Flow is more realistic, highly expandsble and controllable. It has established a theoretical basis for the study of the special effects of large-scale building collapse, and also provided an effective reference for special effects production staff.
Keywords:particle system    crushing animation    3D effects    Particle Flow    3dsMax  
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