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基于构造函数的波浪模拟
引用本文:曾凡涛. 基于构造函数的波浪模拟[J]. 广东轻工职业技术学院学报, 2006, 5(4): 28-30
作者姓名:曾凡涛
作者单位:广东轻工职业技术学院,计算机系,广东,广州,510030
摘    要:自然景物的模拟是近年来计算机图形学中具有挑战性的研究方向之一,波浪的模拟作为其中一个重要的组成部分受到越来越多的关注。但由于波浪运动的复杂性和随意性,使得对其进行逼真模拟十分困难。本文从特定的基函数出发,提出了一种构造波派函数模拟波浪的方法。首先构造一个波浪函数,利用该函数计算波浪曲面的深度,然后利用OpenGL技术将波浪纹理映射到动态曲面上来模拟波浪,结果显示这种方法能快速有效地模拟实时波浪。

关 键 词:构造函数  纹理映射  波浪模拟
文章编号:1672-1950(2006)04-0028-03
收稿时间:2006-11-14
修稿时间:2006-11-14

Wave Simulation Based on Constructing Function
ZENG Fantao. Wave Simulation Based on Constructing Function[J]. Journal of Guangdong Industry Technical College, 2006, 5(4): 28-30
Authors:ZENG Fantao
Affiliation:Department Of Computer Engineering, Guangdong Industry Technical College , Guangzhou 510030, China
Abstract:In recent years, simulating natural phenomena has always been one of the most challenging tasks in computer graphics. As one of its most important parts, simulating wave has been given more and more attention. In this paper, we simulated real-time wave based on constructing function. Firstly, we construct a wave function, and then compute the wave deep by this function. Finally we utilize 0penGL to map wave texture on the dynamic surface to simulate wave. The results show that this method can fast and effective simulate waves.
Keywords:construct function    texture mapping   wave simulation
本文献已被 CNKI 维普 万方数据 等数据库收录!
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