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基于Flash的网络游戏传输模式
引用本文:李敏.基于Flash的网络游戏传输模式[J].深圳信息职业技术学院学报,2006,4(3):49-53.
作者姓名:李敏
作者单位:绵阳职业技术学院,四川,绵阳,621000
摘    要:该文介绍了Flash开发游戏的优势,分析了基于Flash的网络游戏的几种网络传输模式,通过一个游戏在线用户列表实例,探讨了采用XML网络传输模式的建立方法。

关 键 词:Flash  网络游戏  网络传输模式
文章编号:1672-6332(2006)03-0049-05
收稿时间:2006-04-11
修稿时间:2006年4月11日

Flash-based transmission model of network games
LI Min.Flash-based transmission model of network games[J].Journal of Shenzhen Institute of Information Technology,2006,4(3):49-53.
Authors:LI Min
Abstract:As a vector graphics file format, Flash displays its advantages as to enable designers to add animation and interactivity to multimedia Web pages. Therefore, a perfect match could be created between Flash and network games. This article describes the advantages of developing network games by Flash tool, and analyses the network transmission mode based on Flash. Furthermore , through an instant "user list of online game" , the article discusses how to establish the transmission model of network games based on extensible markup language (XML). XML lets Web developers and designers create customized tags that offer greater flexibility in organizing and presenting information. Network games would enjoy good market share in the mainstream culture of China. With unchallengeable advantages over others, Flash is bound to assist network game designers. At present, a fierce competition is taking place between Chinese and South Korean game designers. Doubtlessly, both Flash and XML will play significant and decisive role in the case.
Keywords:Flash  network games  Network transmission model
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