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The Virtual Culture Industry: Work and Play in Virtual Worlds
Authors:Marcus  Schulzke
Institution:Department of Political Science , State University of New York , Albany , New York , USA
Abstract:This essay uses Horkheimer and Adorno's work on the culture industry to analyze virtual worlds and massively multiplayer online role-playing games. While artificial worlds have enormous potential to facilitate communication, transcend spatial boundaries, promote free expression, and protect marginalized groups, the utopian promise of these worlds is undermined by their mirroring of real-world market systems, the exploitation of labor, and blurring the line between entertainment and work. The culture industry thesis provides a useful starting point for theorizing virtual worlds and explaining why these places have become mirrors of real-world economic relations.
Keywords:Adorno  critical theory  culture industry  Horkheimer  virtual worlds
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