基于OSG的三维实时场景模拟系统的研究 |
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引用本文: | 张桂花,延伟勤.基于OSG的三维实时场景模拟系统的研究[J].大众科技,2011(10):80-82,103. |
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作者姓名: | 张桂花 延伟勤 |
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作者单位: | 中国兵器装备集团成都火控技术中心,四川成都,611731 |
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摘 要: | 以雷达目标信息的三维实时显示为背景,文章在OSG框架下研究了三维实时场景模拟的关键技术,包括三维场景的组织和管理、实时显示与更新、交互漫游以及三维地形的生成。结合MFC实现了三维实时场景模拟系统,应用于雷达目标信息的三维显示领域,效果良好,在未来信息战争环境下有着重要的应用价值。
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关 键 词: | 场景图形BVH树 实时场景 三维地形 雷达三坐标信息 OSG |
Study of Three-dimensional Real-time Scene Simulation Technology Based on OSG |
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Abstract: | In this paper, three-dimensional radar target information real-time display as the background, the key technologies of three-dimensional real-time scene simulation are researched under the OSG framework, including three-dimensional scenes' organization and management, real-time display and update, interactive roaming and generated three-dimensional terrain. Then, the three-dimensional real-time scene simulation systems is designed with~FC, and used in the area of three-dimensional display for radar information with well effect. In the future information warfare environment, this will play an important application role. |
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Keywords: | BVH tree of scene graph real-time scene three-dimensional terrain radar coordinate information OSG |
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