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基于OSG的三维实时场景模拟系统的研究
引用本文:张桂花,延伟勤.基于OSG的三维实时场景模拟系统的研究[J].大众科技,2011(10):80-82,103.
作者姓名:张桂花  延伟勤
作者单位:中国兵器装备集团成都火控技术中心,四川成都,611731
摘    要:以雷达目标信息的三维实时显示为背景,文章在OSG框架下研究了三维实时场景模拟的关键技术,包括三维场景的组织和管理、实时显示与更新、交互漫游以及三维地形的生成。结合MFC实现了三维实时场景模拟系统,应用于雷达目标信息的三维显示领域,效果良好,在未来信息战争环境下有着重要的应用价值。

关 键 词:场景图形BVH树  实时场景  三维地形  雷达三坐标信息  OSG

Study of Three-dimensional Real-time Scene Simulation Technology Based on OSG
Abstract:In this paper, three-dimensional radar target information real-time display as the background, the key technologies of three-dimensional real-time scene simulation are researched under the OSG framework, including three-dimensional scenes' organization and management, real-time display and update, interactive roaming and generated three-dimensional terrain. Then, the three-dimensional real-time scene simulation systems is designed with~FC, and used in the area of three-dimensional display for radar information with well effect. In the future information warfare environment, this will play an important application role.
Keywords:BVH tree of scene graph  real-time scene  three-dimensional terrain  radar coordinate information  OSG  
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