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Validating the Digital Games Motivation Scale for Comparative Research Between Countries
Authors:Frederik De Grove  Johannes Breuer  Vivian Hsueh Hua Chen  Thorsten Quandt  Rabindra Ratan  Jan Van Looy
Institution:1. Department of Communication, Ghent University;2. Media and Communication Psychology, University of Cologne;3. Wee Kim Wee School of Communication and Information, Nanyang Technological University;4. Department of Communication, University of Münster;5. Department of Media and Information, Michigan State University
Abstract:Researchers interested in motives for playing digital games can draw on a variety of measurement instruments. When the aim is to compare between groups, however, instruments need to show certain psychometric properties. Specifically, an instrument needs to be invariant. Without such properties, comparisons between groups run the danger of yielding invalid results. The current study investigates to what extent the Digital Games Motivation Scale (DGMS) can be used to compare motivations between cultures by testing it in four different countries. Results indicate configural, metric, and partial scalar invariance for the cross-cultural comparisons. In conclusion, this study presents a psychometrically sound measurement instrument that can be used in cross-cultural settings.
Keywords:Digital Games  Motivation  Scale Validation
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