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Digital technology and creative arts career patterns in the UK creative economy
Authors:Roberta Comunian  Alessandra Faggian  Sarah Jewell
Affiliation:1. Department for Culture, Media and Creative Industries, King’s College, London, UKRoberta.Comunian@kcl.ac.uk;3. AED Economics Department, The Ohio State University, Columbus OH, USA;4. School of Economics, University of Reading, Reading, UK
Abstract:In this article, we ask what role both digital and artistic human capital play in the creative economy by examining employment patterns of digital technology (DT) and creative arts and design (CAD) graduates. Using student micro-data collected by the Higher Education Statistical Agency (HESA) in the United Kingdom, we investigate the characteristics and location determinants of these graduates. The article deals specifically with understanding how digital and creative skills in the UK are embedded across industries, or are concentrated in creative sub-sectors. Furthermore, it explores the role that these graduates play in each of the different sectors and their financial rewards. Findings suggest that digital technology graduates tend to concentrate in the software and gaming sub-sector of the creative industries, but also are likely to be in embedded creative jobs outside of the creative industries. DT and CAD graduates are more likely to be in a creative job than other graduates. Although they are more likely to be in full-time employment than part-time or self-employment, DT graduates suffer from a higher level of unemployment than CAD graduates.
Keywords:digital technologies  embedded creative work  creative industries  human capital  creative graduates
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