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Enhancement of Anatomical Education Using Augmented Reality: An Empirical Study of Body Painting
Authors:Roghayeh Barmaki  Kevin Yu  Rebecca Pearlman  Richard Shingles  Felix Bork  Greg M. Osgood  Nassir Navab
Affiliation:1. Department of Computer and Information Sciences, College of Engineering, University of Delaware, Newark, Delaware;2. Laboratory of Computational Sensing and Robotics, Whiting School of Engineering, Johns Hopkins University, Baltimore, Maryland;3. Department of Biology, Krieger School of Arts and Sciences, Johns Hopkins University, Baltimore, Maryland;4. Chair for Computer Aided Medical Procedures and Augmented Reality, Department of Informatics, Technical University of Munich, Munich, Germany;5. Department of Orthopaedic Surgery, School of Medicine, Johns Hopkins University, Baltimore, Maryland
Abstract:Students in undergraduate premedical anatomy courses may experience suboptimal and superficial learning experiences due to large class sizes, passive lecture styles, and difficult-to-master concepts. This study introduces an innovative, hands-on activity for human musculoskeletal system education with the aim of improving students’ level of engagement and knowledge retention. In this study, a collaborative learning intervention using the REFLECT (augmented reality for learning clinical anatomy) system is presented. The system uses the augmented reality magic mirror paradigm to superimpose anatomical visualizations over the user’s body in a large display, creating the impression that she sees the relevant anatomic illustrations inside her own body. The efficacy of this proposed system was evaluated in a large-scale controlled study, using a team-based muscle painting activity among undergraduate premedical students (n = 288) at the Johns Hopkins University. The baseline knowledge and post-intervention knowledge of the students were measured before and after the painting activity according to their assigned groups in the study. The results from knowledge tests and additional collected data demonstrate that the proposed interactive system enhanced learning of the musculoskeletal system with improved knowledge retention (F(10,133) = 3.14, < 0.001), increased time on task (F(1,275) = 5.70, < 0.01), and a high level of engagement (F(9,273) = 8.28, < 0.0001). The proposed REFLECT system will be of benefit as a complementary anatomy learning tool for students.
Keywords:gross anatomy education  undergraduate education  body painting  augmented reality for anatomy  technology for teaching anatomy  interactive education
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