Erratum to: Relating Narrative, Inquiry, and Inscriptions: Supporting Consequential Play |
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Authors: | Sasha A. Barab Troy D. Sadler Conan Heiselt Daniel Hickey Steven Zuiker |
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Affiliation: | (1) School of Education, Indiana University, Room 2232, 201 N. Rose Ave, Bloomington, IN 47405, USA;(2) School of Teaching & Learning, University of Florida, Norman 2403, P.O. Box 117048, Gainesville, FL 32611, USA |
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Abstract: | In this paper we describe our research using a multi-user virtual environment, Quest Atlantis, to embed fourth grade students in an aquatic habitat simulation. Specifically targeted towards engaging students in a rich inquiry investigation, we layered a socio-scientific narrative and an interactive rule set into a multi-user virtual environment gaming engine to establish a virtual world through which students learned about science inquiry, water quality concepts, and the challenges in balancing scientific and socio-economic factors. Overall, students were clearly engaged, participated in rich scientific discourse, submitted quality work, and learned science content. Further, through participation in this narrative, students developed a rich perceptual, conceptual, and ethical understanding of science. This study suggests that multi-user virtual worlds can be effectively leveraged to support academic content learning. |
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