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Embedded Game Design as a Method for Addressing Social Determinants of Health
Authors:Melissa Gilliam  Patrick Jagoda  Ian Bryce Jones  Jennifer Rowley  Brandon Hill
Affiliation:1. Department of Obstetrics and Gynecology, University of Chicago, Chicago, IL, USAmgilliam@bsd.uchicago.edu;3. Department of English Language and Literature, University of Chicago, Chicago, IL, USA;4. Ci3, University of Chicago, Chicago, IL, USA
Abstract:ABSTRACT

This paper, describes the design, development, and evaluation of The Test, a theory-based mobile game prototype designed to promote HIV testing by providing information and influencing motivations, and behavioral intentions among YMSM. The Test was designed using embedded design, first described by Kaufman & Flanagan (2015), which diverges from traditional “educational game” design strategies by mixing on-message content with nonfocal content, in an attempt to make the overall experience more approachable and engaging. One challenge of embedded design is that it targets attitudes and actions that are not always proximate to a particular behavior. Games with embedded content forgo explicit takeaways, and their possible distal effects present a challenge to traditional tests of efficacy. The benefit of embedded design, however, is that its holistic or ecological design approach (which considers feelings, emotions, affects, social relations, and connections to broader communities) stands in close alignment with the social-ecological model.
Keywords:Game-based intervention  mobile game  social determinants of health  social-ecological model  embedded design  African American young men who have sex with men
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