Creating next generation blended learning environments using mixed reality,Video Games and Simulations |
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Authors: | Sonny E Kirkley Jamie R Kirkley |
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Abstract: | Summary The goal of this article has been to discuss next generation learning environments and next generation training technologies
as well as the learning and design challenges faced in using these. Specifically, we discuss theoretical and design principles
of constructivist learning environments and how advanced technologies can potentially support meeting these principles as
well as the challenges they may pose to various types of designers, instructional, game, graphic and programming. To address
methods for designing complex environments, we also address the use of methodologies and authoring systems with various tools
to support the design process. In this context, to illustrate how tools can be used to help instructional design teams manage
the complexities of developing for these environments. As an example, we discuss one tool,IIPI CREATE, that supports this process and organizes the development process |
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